3 Attachment(s)
NPC Random Treasure Drops
The NPC Random Loot Drops extension is here to reduce your workload as a GM to quickly get unique treasure for your party!
Features:
- Random Tresure Parcels:
- Random Treasure Parcels can be found in the Parcel Library window or by clicking the new "Loot" button found on NPC's. Random Treasure Parcels can be filled with coin and items. If an item within the Random Treasure Parcel has the name of another Random Treasure Parcel, it will get the loot from that Random Treasure Parcel as well. If the item has the same name as a Table, it will roll on that table and add the loot to the same result parcel so everything is in one spot!
- Loot Buttons:
- The "Loot" button in the Combat Tracker will go through each Foe in the combat tracker; for each foe, it will see if a Random Treasure Parcel exists, and fetch the loot from that. If the Random Treasure Parcel doesn't exist, it will create one, finding any items the NPC has in its AC Text and in its Actions.
- If you click on the "Loot" button on an NPC, it will either fetch an existing Random Treasure Parcel, or it will make one with items from their AC Text and any Actions that are the same name as an item that exists.
- Tables can be enabled and conditions for each npc can be set so you can further customize your loot generation
- Easy Random Treasure Parcel Building:
- Drag and drop NPC's, Parcels, Random Treasure Parcels onto a Random Treasure Parcel to get all of their loot easily!
Parcels can now be enabled for harvesting. Items will gain a DC within enabled parcels and random treasure parcels. You can determine the skill rolled and how many items are lost or gained when failing or succeeding respectively.
When you roll your Harvest Roll, the score is compared to the dc of the items. If you match the dc, you get the specified number. If you fail by less than 5, you get half the amount. If you fail by 5 or more, you will lose items from the parcel. Items gained are automatically added to the PC (or npc if you have Map Parcels).
Parcels can be easily copied into random parcels by click of a button now.
Npcs have a button “harvest” to pull up a parcel with their name or a random treasure parcel with “Possible Harvest: their name” (created by converting a harvesting treasure parcel)
Map Parcels will have an option in the options menu to have a less specific “[MP] LOOT <type>” parcel. With the new option set to “off”, it will ignore subtypes. So you can have one “[MP] LOOT humanoid” rather than one for every subtype. Allowing you to prepare the harvesting rules for npc map drops.
Get it Here!
Now on the Forge!!
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You can find me over at Rob Twohy's Discord Channel if you have any questions or problems.
MOD: Moved to Paid Creations