[Extension] Character Advances Tab
Hi fellow savages!
I wanted a way to track the advances my characters take. The players in my group also wanted something like this.
The main tab holds only the highest rank edges (e.g. Frenzy is replaced by Improved Frenzy). Edges are nicely sorted, as are skills, and it's great during game play to know what your character has. But it doesn't indicate what was taken when.
There is a large notes area, which I put to use, but it seems a bit messy to use for tracking advancement among backstory, contacts, quest notes, etc.
There is, as yet, no real auditing of character advancement. Understandable, since this gets tricky when you account for setting rules. This extension, I hope, makes up for that to some degree.
This extension for FGU adds a new tab to player character sheets entitled "Advances". The top section has expanding lines wherein you can type your starting abilities. A list under that is where you enter each advance.
Currently, you have to delete rows using the right click menu. You can also add new rows that way. The add button auto-increments the advance and fills in the appropriate rank. If you add with the right click menu, it doesn't do that.
I hope you find this as useful as I and my players do.
Note: I don't own FG Classic, so I don't know if it will work in FGC.
Version 1.44 Changes (2024-01-31)
Minor code changes to address yesterday's text button theme change.
Minor code changes to catch up on other recent CoreRPG UI changes.
Version 1.43 Changes (2023-12-28)
A minor bug fix for an error that happens on Attribute increases.
Forge
This extension is in the Forge an can be found here:
Character Advances Tab
Added "Feature:" prefix to name.
Added buttons to taken advances to move lines up and down.
Changed move buttons from arrows to triangles.
Underlying code changes to keep pace with CoreRPG updates.
NOTE: There are two copies of this extension; one set up under Savage Worlds and the other set up under SWADE. They're the same, so you need only one of them.
The early versions of forge lacked some settings and I didn't know where the extension belonged, so I put it both places.
I'll keep both updated, so don't worry about that.