Hi, I am new to D&D and would like to know what the difference between the 3 modules that are selling in the store.
- Divine Contention
- Essentials Kit
- Sleeping Dragon's Wake
Thanks for your time :)
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Hi, I am new to D&D and would like to know what the difference between the 3 modules that are selling in the store.
- Divine Contention
- Essentials Kit
- Sleeping Dragon's Wake
Thanks for your time :)
The Essentials Kit is a basic set of rules (which add Sidekicks) and an adventure aimed at starting DMs and Players which take the players from level 1-5. The three adventures (Divine Contention, Sleeping Dragons' Wake, Storm Lord's Wrath) are follow up adventures in the same location.
If you have questions specific to SLW, SDW, DC, let me know, I'm running them for my group now.
Thank you all for the reply. My next question is, if I bought an adventure pack in FG, it is possible for me to read the story without a PDF or the physical copy right?
Yes, you can read the story in Fantasy Grounds. All of the text of any adventure are reproduced in Fantasy Grounds.
That's great. Thanks for the answer :)
I am still very new to fantasy ground and D&D. When I was trying out the adventure (DoIP) module in fantasy ground, I opened the player's Sword Coast map and saw all the pins on it. Seems to me those pins are super spoilery. Will the player actually be able to read anything on the pin or the pin is only visible to the DM when the DM share the map with them?
Pins are only visible to the GM unless you share them to the players.
How do I share the pin with the players?
Like everything else, to share right click and select Share.
Something that will help you understand what players see/can do, start a second instance of FG on your computer and connect to it with the address of localhost