Call of Cthulhu 7e - issues with Chases
I was checking out chases on the Combat Tracker, and I'm noticing a few things that either aren't working, or maybe I'm not understanding them..
1) I watched a video on the Chases, and the video showed a cool button at the top at the combat tracker that made the chase active for everyone. I don't have that, so I have to click on each character to add everyone, hostiles and friends both, to make the chase active for them. Here's the video: https://www.youtube.com/watch?v=lV8LQ33V_0c&t=125s
2) When I drag the chase onto the chase tracker, it rolls CON and auto calculates the Move and Act/MP for everyone. This is great for NPCs, but player characters might want to spend luck on the roll, and I'm not seeing a way to do that.
3) I can click on a characters Move, and it rerolls the character's CON, but it doesn't update Act/MOV. I'm not able to manually edit it either.
4) There's a menu option to reroll the NPC Speed Checks - seems to have the same issue as 3) above.
5) Bonus and penalty dice don't seem to work with the speed checks.
6) And last would it be possible to have the combat tracker do the initial position placement on the the chase, so GMs don't have to do this manually? The CoC chase rules spell out the setup in good detail.
Thanks,
John