GI JOE RPG Launch

6th Edition

Call of Cthulhu 6E

  1. Delta Green Extension - Revised

    Started by Mach5RR, January 13th, 2022 06:40
    7 Pages
    1 2 3 ... 7
    60 Replies
    52,321 Views
  2. CoC6e Modles

    Started by t3xx3r, July 18th, 2022 17:36
    4 Replies
    7,353 Views
  3. CoC6e Combat Tracker Repair

    Started by Mach5RR, January 15th, 2022 10:10
    3 Replies
    8,154 Views
  4. Masks of Nyarlathotep NPC Skill format issue

    Started by subbuglio, January 8th, 2022 21:23
    2 Replies
    6,075 Views
  5. Edge of Darkness formatting issues FGU

    Started by Jiminimonka, November 28th, 2020 00:27
    6 Replies
    12,727 Views
  6. CoC6 Error (Brown Theme)

    Started by esmdev, September 2nd, 2020 19:53
    0 Replies
    7,783 Views
  7. CoC 6th and Fantasy Grounds Unity

    Started by zombielord, April 21st, 2020 04:21
    2 Replies
    8,137 Views
  8. 2 Replies
    7,471 Views
  9. CoC 6th modules in 7th?

    Started by The Canterbury Tail, June 26th, 2019 14:22
    4 Replies
    12,012 Views
  10. Some help needed with 6ed ruleset, any use with FG?

    Started by Manorgate, March 21st, 2019 10:48
    2 Pages
    1 2
    17 Replies
    21,810 Views
  11. Weapon Mode doens't work on CoC6E

    Started by YAKO SOMEDAKY, October 25th, 2018 00:04
    8 Replies
    11,134 Views
  12. 6e still supported?

    Started by ProfDogg, August 21st, 2018 02:12
    4 Replies
    11,455 Views
  13. Help with Weapons (6e)

    Started by hal_mayne, July 10th, 2017 06:36
    2 Replies
    8,921 Views
  14. Incorporating difficulties into 6e?

    Started by Magnimost, October 20th, 2016 00:44
    2 Pages
    1 2
    10 Replies
    14,977 Views
  15. PDF CoC 6E <10$ at RPGDrivethru till Jan 12th

    Started by d1wright, January 8th, 2014 03:55
    0 Replies
    6,931 Views

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