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		<title>Fantasy Grounds Forums - Extensions</title>
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			<title>Fantasy Grounds Forums - Extensions</title>
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			<title>Token Cleanup</title>
			<link>https://fantasygrounds.com/forums/showthread.php?87532-Token-Cleanup&amp;goto=newpost</link>
			<pubDate>Thu, 11 Jun 2026 01:01:32 GMT</pubDate>
			<description>Token Cleanup gives GMs faster control over map clutter by adding cleanup tools directly to the token right-click menu. 
 
 
Instead of relying on a...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Token Cleanup gives GMs faster control over map clutter by adding cleanup tools directly to the token right-click menu.<br />
<br />
<br />
Instead of relying on a single all-or-nothing cleanup option, GMs can choose exactly what type of tokens to remove from the map:<br />
<br />
<ul><li style="">Delete neutral NPC tokens</li><li style="">Delete friendly NPC tokens</li><li style="">Delete hostile NPC tokens</li><li style="">Delete loose tokens</li></ul><br />
<br />
This makes cleanup faster, safer, and more precise during live sessions, especially on busy maps with multiple factions, summoned creatures, NPCs, dropped tokens, or leftover combat clutter.<br />
<br />
Token Cleanup is designed for CoreRPG-based rulesets and keeps the workflow simple: right-click a token, open the cleanup menu, and remove only the tokens you actually want gone.<br />
<br />
<a href="https://forge.fantasygrounds.com/shop/items/3309/view" target="_blank">https://forge.fantasygrounds.com/shop/items/3309/view</a></div>


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			<category domain="https://fantasygrounds.com/forums/forumdisplay.php?96-Extensions">Extensions</category>
			<dc:creator>Melborne</dc:creator>
			<guid isPermaLink="true">https://fantasygrounds.com/forums/showthread.php?87532-Token-Cleanup</guid>
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			<title>4e - Alternate skill progression</title>
			<link>https://fantasygrounds.com/forums/showthread.php?87530-4e-Alternate-skill-progression&amp;goto=newpost</link>
			<pubDate>Wed, 10 Jun 2026 21:38:58 GMT</pubDate>
			<description>Version 1.1 
Store Link: https://forge.fantasygrounds.com/shop/items/3310/view 
 
Introduction 
 
This extension is intended to give GMs a different...</description>
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<div><font color="#FF0000">Version 1.1</font><br />
Store Link: <a href="https://forge.fantasygrounds.com/shop/items/3310/view" target="_blank">https://forge.fantasygrounds.com/shop/items/3310/view</a><br />
<br />
<span style="font-family: Arial Black"><font size="4">Introduction</font></span><br />
<br />
This extension is intended to give GMs a different approach to character skill development.<br />
<br />
In 4E as it stands today, skill progression is fairly static. After a dozen or so levels, the gap between someone who is skilled and someone who is unskilled shrinks relative to level. I also never really liked the idea that difficulty scales with level. At the extreme, this means that a lock that has one difficulty at level 1 somehow becomes more difficult as the character grows in power, simply to maintain the same challenge.<br />
<br />
While this may be an easy way to handle difficulty progression, players do not really experience growth in their skills if the challenge remains the same. Eventually, the wizard can become nearly as capable as the rogue in some skill situations.<br />
<br />
This extension was created to allow skill advancement to become a meaningful character choice rather than an automatic consequence of leveling. Characters can specialize in the skills that matter to them, creating experts, craftsmen, scholars, diplomats, scouts, and explorers whose abilities reflect the choices made throughout their adventures.<br />
<br />
<span style="font-family: Arial Black"><font size="4">How This Extension Works</font></span><br />
<br />
Before you start using this extension, you should think through a few things as a GM. One of them is how difficulty progression should work in your campaign. In addition, you should decide when skill points are earned and how many are awarded each time.<br />
<br />
This extension only provides the framework for a skill-based advancement system. You still need to do the actual GM work of setting DCs and determining the consequences of success and failure.<br />
<br />
First, in the Campaign Options, you will find four settings:<br />
<br />
<b>1. Skill Advance Rule</b><br />
There are two options:<br />
<br />
    Use Skill Advances enables the house rule provided by this extension.<br />
<br />
    Normal uses the standard 4E rules, where all skills gain +1 every second level.<br />
<br />
<b>2. Gain Method</b><br />
There are two options:<br />
<br />
    Per Level grants skill points whenever a character gains a level.<br />
<br />
    Ability Levels grants skill points whenever characters receive an ability score increase.<br />
<br />
Skill points are awarded beginning at level 2. The assumption is that a 1st-level character has already received their basic training and starts play with the skills granted by their class, background, race, and abilities.<br />
<br />
<b>3. Points Awarded</b><br />
This determines how many skill points characters receive whenever skill points are awarded.<br />
<br />
The value can be set between 1 and 5.<br />
<br />
<b>4. Non-Class Cost</b><br />
This determines how many skill points it costs to increase a non-class skill by one rank.<br />
<br />
If you have marked which skills are class skills on the character sheet, the extension can automatically track the correct cost when purchasing skill ranks.<br />
<br />
The Skills tab gains a new column called Adv. This column is displayed in green when the house rule is active, while the normal Lvl column becomes greyed out. If you switch back to standard rules, the opposite occurs.<br />
<br />
To increase or decrease a skill, hold down the CTRL key and use the mouse wheel while hovering over the skill's advancement field.<br />
<br />
Skill advancement is capped at 30 ranks. This still allows highly specialized characters to achieve skill bonuses well into the 40s when training bonuses, ability modifiers, feats, and other bonuses are included, while preventing skill values from increasing without limit.<br />
<br />
At the bottom of the Skills tab, the extension displays:<br />
<ul><li style="">    Skill Points Earned</li><li style="">    Skill Points Spent</li><li style="">    Skill Points Remaining</li></ul><br />
<br />
There is no hard restriction against overspending skill points. If a character spends more points than they have available, the totals turn red as a warning.<br />
<br />
I deliberately chose not to prevent overspending, as there may be situations where a GM has valid reasons for allowing it.<br />
Difficulty Guidelines<br />
<br />
This extension does not provide a difficulty system. The GM is expected to decide how difficult various tasks should be within their campaign.<br />
<br />
As a starting point, a campaign using this extension could consider something similar to the following:<br />
<div class="cms_table"><table width="200" class="cms_table_outer_border" align="left"><tr valign="top" class="cms_table_outer_border_tr"><td class="cms_table_outer_border_td">Difficulty</td>
<td class="cms_table_outer_border_td">DC</td>
</tr>
<tr valign="top" class="cms_table_outer_border_tr"><td class="cms_table_outer_border_td">Simple</td>
<td class="cms_table_outer_border_td">10</td>
</tr>
<tr valign="top" class="cms_table_outer_border_tr"><td class="cms_table_outer_border_td">Easy</td>
<td class="cms_table_outer_border_td">15</td>
</tr>
<tr valign="top" class="cms_table_outer_border_tr"><td class="cms_table_outer_border_td">Average</td>
<td class="cms_table_outer_border_td">20</td>
</tr>
<tr valign="top" class="cms_table_outer_border_tr"><td class="cms_table_outer_border_td">Difficult</td>
<td class="cms_table_outer_border_td">25</td>
</tr>
<tr valign="top" class="cms_table_outer_border_tr"><td class="cms_table_outer_border_td">Formidable</td>
<td class="cms_table_outer_border_td">30</td>
</tr>
<tr valign="top" class="cms_table_outer_border_tr"><td class="cms_table_outer_border_td">Heroic</td>
<td class="cms_table_outer_border_td">35</td>
</tr>
<tr valign="top" class="cms_table_outer_border_tr"><td class="cms_table_outer_border_td">Legendary</td>
<td class="cms_table_outer_border_td">45</td>
</tr>
</table></div>
<br />
These values assume that a trained 1st-level character begins with approximately a +9 bonus in their primary skills.<br />
<br />
Treat these numbers only as examples. Depending on how many skill points you award, how often they are gained, and how specialized your characters become, you may need to adjust these values to better fit your campaign.<br />
<br />
As a general guideline, characters should gradually find tasks that were once challenging becoming routine, while new and more demanding tasks continue to test their abilities. The exact balance between character growth and challenge is left to the GM.</div>


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			<category domain="https://fantasygrounds.com/forums/forumdisplay.php?96-Extensions">Extensions</category>
			<dc:creator>Starwolf</dc:creator>
			<guid isPermaLink="true">https://fantasygrounds.com/forums/showthread.php?87530-4e-Alternate-skill-progression</guid>
		</item>
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			<title>Universal Background Changer</title>
			<link>https://fantasygrounds.com/forums/showthread.php?87526-Universal-Background-Changer&amp;goto=newpost</link>
			<pubDate>Wed, 10 Jun 2026 01:40:32 GMT</pubDate>
			<description><![CDATA[This extension lets you change the background without having to mess with themes. Simply go to Options > Background Image and upload the image you...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>This extension lets you change the background without having to mess with themes. Simply go to Options &gt; Background Image and upload the image you want. You can change the size, position and opacity. built from corerpg so should work for everything. <br />
<br />
<a href="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=67780&amp;d=1781055589"  title="Name:  Photo of it working.jpg
Views: 17
Size:  360.5 KB">Photo of it working.jpg</a><br />
<br />
<a href="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=67779&amp;d=1781055567"  title="Name:  Universal Background Changer.ext
Views: 11
Size:  6.0 KB">Universal Background Changer.ext</a></div>


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			<category domain="https://fantasygrounds.com/forums/forumdisplay.php?96-Extensions">Extensions</category>
			<dc:creator>Braincain007</dc:creator>
			<guid isPermaLink="true">https://fantasygrounds.com/forums/showthread.php?87526-Universal-Background-Changer</guid>
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			<title>AoE Effects</title>
			<link>https://fantasygrounds.com/forums/showthread.php?87522-AoE-Effects&amp;goto=newpost</link>
			<pubDate>Tue, 09 Jun 2026 07:27:07 GMT</pubDate>
			<description>Image: https://www.kingdomofmorrain.com/AoE_Effects.jpg  
 
Please see the FORGE (https://forge.fantasygrounds.com/shop/items/32/view) for the latest...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><div style="text-align: center;"><img src="https://www.kingdomofmorrain.com/AoE_Effects.jpg" border="0" alt="" /></div><br />
Please see the <a href="https://forge.fantasygrounds.com/shop/items/32/view" target="_blank">FORGE</a> for the latest version.<br />
<br />
<font size="5"><b>AoE Effects &#8211; Now Available!</b></font><br />
<br />
After a major overhaul and extensive testing, we&#8217;re proud to release <b>AoE Effects v1.0</b> &#8212; the next evolution of the popular Aura Effects extension.<br />
<br />
<b>AoE Effects</b> expands far beyond simple auras. It is now a powerful and flexible Area of Effect management tool for Fantasy Grounds, giving GMs precise control over how effects are applied based on token proximity and shape.<br />
<br />
<a href="https://forge.fantasygrounds.com/shop/items/32/view" target="_blank">Download AoE Effects on the Forge</a><br />
<br />
<font size="4"><b>Key Features</b></font><br />
<br />
<ul><li style=""><b>Multiple Shape Support</b> &#8212; Spheres, Cylinders, 3D Rectangles (including Cubes), and now full <b>Cone</b> support with adjustable angles and orientation.</li><li style=""><b>Smart Token Detection</b> &#8212; Choose exactly how auras trigger with the new <b>Token Overlap Behavior</b> setting (Center, Quarter, Near Edge, or Edge).</li><li style=""><b>Global Aura Adjustment</b> &#8212; Fine-tune every aura in your campaign at once using the new <b>Aura Size Adjustment</b> option (in feet).</li><li style=""><b>Advanced 3D Calculations</b> &#8212; Accurate height-aware detection for cylinders, cubes, and cones.</li><li style=""><b>Performance Focused</b> &#8212; Efficient token tracking and movement filtering to keep games running smoothly.</li></ul><br />
<br />
<font size="4"><b>What&#8217;s New in v1.0</b></font><br />
<br />
<ul><li style="">Official name change from &#8220;Aura Effects&#8221; to <b>AoE Effects</b> to better reflect its expanded capabilities.</li><li style="">Full support for <b>Cone</b> shaped effects.</li><li style="">New GM options for controlling aura triggering behavior and global size adjustments.</li><li style="">Improved accuracy and internal tweaks (especially for Edge-based cubes).</li><li style="">Cleaner architecture and better long-term maintainability.</li></ul><br />
<br />
This extension is compatible with D&amp;D 5E, D&amp;D 4E, D&amp;D 3.5E, PFRPG, PFRPG2, SFRPG, and SFRPG2.<br />
<br />
We&#8217;d like to thank everyone who contributed to the original Aura Effects extension, as well as the community members who helped test and shape this major update.<br />
<br />
Feedback, bug reports, and feature suggestions are all welcome in this thread.<br />
<br />
<a href="https://forge.fantasygrounds.com/shop/items/32/view" target="_blank"><b>Get AoE Effects on the Forge &#8594;</b></a><br />
<br />
If you are looking for the old Aura Effects forum thread you can find it <a href="https://www.fantasygrounds.com/forums/showthread.php?57417-5E-Aura-Effects" target="_blank">here</a>!</div>


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			<category domain="https://fantasygrounds.com/forums/forumdisplay.php?96-Extensions">Extensions</category>
			<dc:creator>bwatford</dc:creator>
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