A Guide to Recruiting for Fantasy Grounds
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, August 18th, 2015 at 15:36 (180693 Views)
A guide to recruiting for Fantasy GroundsGetting a group together for an online role-playing game may come with its challenges. If you are the Game Master, and have a group of loyal players, starting a new campaign will mostly likely consist of pitching an idea to the group. If you are the new “player” in the world of online role-playing and don’t have a group yet, this blog is for you.
I have been running online games for over six years now, both campaigns and one-shots of the convention format variety. While the way a GM prepares for each —and how they unfold— differs, how you recruit doesn’t have to be. I’d like to share how I do things and explain why. I hope you can use some of these tricks to fill up the game YOU want to run.
The easy way to find many players for a game is to say the magic words: D&D 5e or Pathfinder. You’ll soon find a horde of bloodthirsty and dice wielding nerds knocking at your virtual doorstep. At this point you probably don’t need any more help. Good luck!
What if you dare not say the magic words. You may be passionate about a different game, less popular, obscure or brand new. It may even be a homebrew setting. Passion is contagious and as a GM you owe it to yourself and your players to run what YOU want to run. Don’t settle for less for the sake of being popular. It’s not going to work out for you in the end.
Be Clear
Potential players looking for a game want to know a couple of very important things right off the bat. First, they want to know when, how often, for how long and what timezone you’re in. Give it to them. Every other Wednesday 7pm PDT (UTC-7) until 11pm is a good start. If it’s a one-shot, what’s the date? If it’s for a campaign when do you want the first session to be?
Second, they want to know what rule system you will use and which setting it is.
There are many other details a potential player will want to know. Those are things like which voip you use or maybe you want to use text only, minimum and maximum number of players, combat/rp ratio, what experience/familiarity level you expect, character creation guidelines, etc. You can share those at the end of your ad or wait for them to ask. Those details usually are important to an extent but they are not what will pique someone’s interest in your game. I find most players very flexible with those details.
Be brief
Nobody wants to read a wall of text. The next article, cat video or shortcut to someone’s favorite video game is only a click away. If you can’t grab their attention within the first few lines of your ad, you’re toast. Have you ever heard of the elevator pitch? Mindtools.com describes it as such:
“An elevator pitch is a brief, persuasive speech that you use to spark interest in what your organization does. You can also use them to create interest in a project, idea, or product – or in yourself. A good elevator pitch should last no longer than a short elevator ride of 20 to 30 seconds, hence the name.
They should be interesting, memorable, and succinct. They also need to explain what makes you – or your organization, product, or idea – unique.”
Needless to say, this applies to the ad for your role-playing game session or campaign. You should be able to convey what your idea is and what the players can expect in a short paragraph. It should capture it’s essence and entice. If you aren’t a writer and you’re using an existing campaign setting, look for the text at the back of the book.
Put on your salesman suit
You can’t expect to fill out your roster if you don’t get out there and let others know you are recruiting. Gaming forums, social media at large and especially groups or communities for that particular game you’re going to run are good places to put your ad. You don’t have to spam. A well timed ad placement is usually enough. Week day evenings are usually best. I place my ads at odd times but that’s because I’m a cheeky vampire living at night. It works for me but it’s not the smartest move. Use at your own risks. If your game still isn’t full, give it another week and then post again.
Use artwork and pictures
Never underestimate the power of an evocative image. Make it the first thing they see. What this will do is make a potential player dream about playing in that universe. If you’re good with other media, a short trailer on youtube is also great.
Be reliable
Be there on time. If you have to cancel or reschedule your event let the players know as soon as possible. It takes time to build a reputation. Word of mouth is very powerful, don’t underestimate it. If you have a reputation for cancelling many games or being a no-show the word will spread and it will become difficult for you recruit. On the other hand, if the community knows their Saturday night is in good hands when they enroll for your game they are likely to come back. Does that make sense?
Use pop and geek culture references
The game you want to run just blew your mind. Pat yourself on the back, you’re awesome. However, potential players still need to wrap their head around what is supposed to make your game so awesome. Let’s say I want to run this gritty sci-fi game with a political corruption theme. It’s definitely clear but if I say it’s like The Matrix meets Daredevil it automatically resonate with the reader. Chances are they know what The Matrix and Daredevil are and they get the idea. They know what to expect. You’ve used tropes everybody can identify with. It’s as powerful as saying the magic words. Everybody knows what to expect from a Dungeons & Dragons game. This name is powerful because it’s been part of pop/geek culture for a long time.
Be patient
It takes time to build a strong and reliable player base. Don’t be afraid to run a few one-shots to get your feet wet and let the potential players try you out. They are auditioning for a GM too. Joining a campaign is a big commitment and not everybody wants to commit to an unknown GM, a total stranger. Slowly but surely the word will spread around that you’re a good GM who provides a fun experience and it will become easier to fill up your games.
Put on your steel-toe boots
Did you think it was going to be easy? Work on your presentation. In face-to-face games GM will build terrains, paint miniatures and prepare props like scrolls or custom chits, tokens and beads. Go to a convention and watch people hover around these tables. Just because you use Fantasy Grounds doesn’t mean you can’t work on these. You can share props in-game on Fantasy Grounds. Develop other skills like writing letters, making maps or a custom skin for your FG table. Players will notice.
Be visible
So you advertised your game but did it actually run? Best way to prove it is to post a screenshot of your game or write a short report of what happened. The community will take notice. “Hey, that looks cool, I want to get in on that!”
Well that’s about it folks. That’s all I got! I hope you can use some of these tips for your own recruiting purposes. Remember to always be courteous and helpful.