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Self Criticism by AI

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As the main guide getting closer to the finish line, I wanted to criticize the guide to improve it. Of course I failed as I'm the author of it, so I asked llama3 to criticize it for me. It's a good start but I'd like to hear from users to make it more specialized for you all.

TL;DR Central point in the entire criticism is lack of examples. Which motivates me for adding a workbook section somewhere (I have only 1 custom page left to spare before the limit). Aaand it's gone:
Solo Playground - Workbook

So, what do you, the reader, would like to read about or hear (from the AI podcast) specifically?

# CRITICISM


Overemphasis on Theory over Practice: While theory is essential, it appears that the guides focus more on theoretical concepts than practical applications. A balance between both aspects would provide a more comprehensive understanding of solo RPG and combat strategy.

Assuming Prior Knowledge: The language used in the excerpts assumes prior knowledge about tabletop roleplaying games, which might not be the case for new players or those unfamiliar with the genre. Providing clear explanations and definitions could enhance accessibility.

Too Broad and Generalized: The guides seem to cover a wide range of topics without delving deeper into specific strategies or scenarios. This lack of specificity may make it challenging for readers to apply the concepts effectively in different situations.

Lack of Examples and Case Studies: Including concrete examples, case studies, or real-world applications would help illustrate theoretical concepts and provide actionable advice for solo players.

# SUGGESTIONS FOR IMPROVEMENT

Solo RPG Guide for FGU

1. Clearer organization: The guide jumps between different topics (e.g., setting up solo play, using oracles). Consider grouping related sections together to improve flow.

2. More examples and scenarios: While there's a good introduction to the concept of solo play, more concrete examples would help readers understand how to apply these ideas in practice.

3. FGU-specific tips and tricks: As FGU is a specific virtual tabletop software, providing tips on how to use its features for solo play (e.g., automating certain tasks) could be valuable.

Solo Combat Strategy Guide


1. More detailed combat mechanics explanations: While the guide provides some general strategies, it assumes readers have basic knowledge of D&D 5E combat rules. Consider adding a brief primer on these rules or providing more in-depth explanations.

2. Additional encounter ideas and scenarios: The guide could benefit from more creative encounter ideas to help players generate excitement and variety in their solo combats.

3. Tips for adapting encounters to different party sizes: As the number of characters can affect combat dynamics, offering advice on how to adjust encounters accordingly would be helpful.

General suggestions

1. Add visuals (e.g., diagrams, flowcharts): Visual aids can help illustrate complex concepts or provide a quick reference guide.

2. Reader engagement: Consider adding exercises, prompts, or challenges that encourage readers to apply the strategies and ideas presented in the guides.

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Updated March 7th, 2025 at 22:50 by Tempered7

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Solo Play Workbook

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