Starter Cheat Sheet 1
by
, September 6th, 2024 at 10:11 (6726 Views)
This is just the summary of starter knowledge. More Cheat Sheets will come later.
# Solo Play Rules
- Engage in YOUR OWN story, for YOUR OWN entertainment.
- The Golden Rule is FUN: If it's fun for you, then go for it.
- K.I.S.S: Keep It Short and Simple.
- What Will Happen Next? Keep your PC in situations that make you ask this.
- Minimum Prep, Maximum Action.
- Start by Setting Your First Scene in the Mode of Play of your choice.
- Use The Core Gameplay Loop to create content on-the-fly.
# First Scene Guidelines
- Keep the numbers of NPCs in a scene to a controllable minimum.
- Use group rolls (Attribute, Skill) for NPCs to save time.
- IF there is no one to interact with, keep asking YES / NO questions to your Oracle. (i.e: Is there a problem in this town?)
- Context for your questions is your PCs and/or their background story.
# Modes of Play
- FGU Maps / Visuals,
- Theater of Mind,
- Type in CHAT,
- Narration,
- Journaling,
- Audio / Video Recording,
- AI Tools.
# Roleplay Styles
- Commenting on characters' roll results,
- The (Unreliable?) Narrator,
- Scene Descriptions + Thinking Voice of PC,
- Monologue,
- Dialogues,
- Silent Protagonist / Grunter,
- Telepathy,
- Standard RP of PCs and NPCs,
- Journalling / Dear Diary.
# The Core Gameplay Loop
- ASK a YES / NO question about something you don't know in the story to generate content, action, or drama, depending on the context.
- The context can be about your PC, NPC, monster, or their actions, their states, their dispositions, a place, an item... Anything you want to reveal in the story.
- [Optional] If a Yes / No answer is not enough to generate content, Roll for and Link 2-4 random words by Freeform Association to spark your imagination, or to create a snippet of a story.
- Roll for an Answer with your Oracle.
- Interpret the answer (by adding the snippet of a story, if any) with in-game logic depending on your question and its CONTEXT.
- Determine what happens.
- Play the scene in any Mode of Play.
# Mechanics of Game Story
- PCs' goals + NPCs' goals + Monsters' goals = Story
- Opposition of Goals = Conflict that gives you excitement
- Creating Action -> Reaction Chain keeps your scenes flowing
- Consequences of Actions = Emotions that gives meaning to your session
- Resolving a Conflict = Sweet Relief! that you aimed for from the start
# HOW to Utilize the Mechanics
- Know your PC's biggest desire: their Main Goal,
- Set them lose in the world to achieve that goal.
- But when you play NPCs & monsters, Suspend Your PC Bias by switching sides! The GM's side.
- Consider each character's nature - whether it's your PC or a monster - while playing them.
- Use random generators to determine an NPC's emotion or disposition towards your PC.
- And ROLEPLAY each actor accordingly. This will teach you many things in games and in life, both.
- Don't just think about your PC's actions but also consider those actions' CONSEQUENCES. Especially in the context of the PC's surroundings in now and future.
- You are now Creating Conflict and thinking from both perspectives, just like a kid who pits two action figures against each other does.