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Reuniting: Keeping Track of NPC's, Part II

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In my last post I talked a bit about how I use a database of NPC痴 in my campaign. Today we値l delve into the details. We値l talk a little about the platform and the software, then we値l get into what information needs to be included. We値l finish up by talking a little more about other ways to use it.

Throughout this discussion I will refer to our collection of NPC data as a 電atabase, even though we may or may not really be using relational database software to store the information. Conceptually it will still be a database of sorts.


First, let痴 look at the hardware. For a campaign run in Fantasy Grounds, it seems obvious to keep the database on the GM痴 computer. But if screen space is at a premium it may make some sense to put your database onto a tablet or phone. If you池e running a traditional tabletop game, you値l definitely want to think about how much computer hardware you want to deal with at the table.


Next we need to think about the software. When I first created a database of NPC痴 it really was just that - a relational database. The software I used to build it became obsolete long ago, but modern DBMS (database management system) packages like MS Access or MySQL would certainly work. However, it takes a fair bit of technical skill to get going with these, and for this task they are like hunting squirrels with a howitzer - a bigger tool than the job demands. If you want to learn to use such tools this application might be a fine way to start, but if you just want to get on with the gaming there are easier ways.

The next option is dedicated RPG campaign management software such as Obsidian Portal or RealmWorks. I really have only taken the most cursory looks at these, but they both seem like they would be worth checking out. If any reader can comment further on these or similar tools I壇 love to hear about it. Leave a message in the comments!

My personal choice is the homely old spreadsheet. I already had the software and knew how to use it, and I was actually able to coax it into importing my old database data, which was a big advantage for me. A spreadsheet allows me to search, filter, and sort the data, which is about all I really need, and even with hundreds of records I can do all of it quickly.


The obvious choice for storing the data is on the device where you値l use it, whether that痴 the PC you use to run FG, or the tablet you carry to your tabletop game, or whatever. But it may be worthwhile to consider putting it on the cloud, particularly if you plan to use a phone, tablet, or other easily lost or stolen device to access it. The quantity of data probably won稚 be huge, but as you grow accustomed to using it you値l probably find the loss of it pretty painful.

Whatever storage medium you use make sure you make backups. Yes, that includes the cloud. There have been cases where cloud providers have gone out of business, or had their systems seized by the government, cutting off all access to the data.

Now what?

Now that we have all that sorted we can get on with the job. So let痴 look at what sort of information about our NPC痴 we want to have handy. My spreadsheet is for a D&D game, so my choices reflect that to some extent, but I値l try to point out some things useful for other games too.

  • The NPC痴 name obviously has to be recorded. I should also mention again that one of the ways I use this database is to keep a running list of names that I haven稚 used yet, so that when I need to come up with a name quickly I will have names appropriate to the campaign setting. So to start with, many of the records will only have a name, and nothing else. I値l fill in the rest of it once the name is attached to someone.
  • Next, we値l need some basic information: race (if there are races besides 塗uman in your game), class (if that makes sense in the system you play), alignment (again, if that痴 a thing in your game), and a flag to mark anyone who痴 dead.
  • I also have an 妬n use flag that I can filter on, in case I only want to see in use (or available) names, and that I can use in my sort criteria when I sort the order in which records are displayed.
  • Profession can be a useful field, even in a class-driven game like D&D. For example, the local herbalist (profession) may actually be a low-level druid (class), and knowing both could be helpful.
  • Faction or organization is another useful field. It痴 nice to be able to sort out all the members of S.P.E.C.T.R.E, or all the orcs that are part of the Blood Rune Tribe.
  • Location is a field I use a lot. Some NPC痴, like spies or caravan guards, may be on the move a lot, but most NPC痴 have professions or responsibilities that keep them in one locale most of the time. You could put something like 鍍ransient for the location of folks who move around a lot.
  • Finally, I have a large freeform text field. This lets me put in stuff like 撤roprietor of Marna痴 Pleasure Palace or 努ife of Alvenal the gate guard or 鏑ord of Rock Rapids. Has a 1000 GP bounty on the party痴 heads because they burgled his manor.

What Isn稚 There

I don稚 use the database to keep details of the NPC痴 statistics, possessions, spells, and so forth. Nor, for the most part, do I record their appearance, speech patterns, or personality quirks here. That痴 all in FG anyway, and there痴 no point in duplicating effort. The only exception is if I don稚 have separate statistics for the individual. For example, if the characters question some random orc I might record more detail in the database since my only record in FG for them will be the generic 徹rc, 1st level warrior. If you池e using the database in a tabletop game, it might make more sense to have game-mechanic type details recorded, but I have never done so personally. If you do go that route, you may have reached the point where a more sophisticated tool like RealmWorks starts to have a real advantage over a spreadsheet.

Putting it to Work

Most of the time I have the whole spreadsheet sorted into a default view. I sort first by in-use (used before unused), then by location, then by living vs. dead (living first), then by faction, then by name alphabetically. But if I need to know something else, like the names of all the living halflings in Pegasus Falls, it痴 easy to re-sort the data or filter it to show that.

If I need to flesh out a minor NPC on the fly, I just scroll down to the unused names, find one that I like the sound of, and fill in the details: 鄭leval, human, CN, warrior, used, alive, Pegasus Falls, town guard, 3rd assistant gate guard - day shift, willing to take a bribe. Save, re-run the sort, and now I have a permanent record of him.

During prep time, I use the database as a source of names, just as I would in a session. I also try to take a few minutes to make sure that I have kept track of changes to existing NPC痴 from the last session (from alive to dead, for example), and to make a backup copy. Finally, I periodically add more names to the unused list so that I have some options available and I don稚 end up having to name an elven princess Grond just because it was the last available name on the list.

The Elephant In the Room

At this point you might be asking 展ait, you already have the NPC痴 in Fantasy Grounds, why do you need a spreadsheet too? That痴 a fair question. I can certainly filter my NPC痴 by category, and I can search for their names. But FG doesn稚 let me filter by other criteria (faction, for example), nor does its search feature let me search for anything but their names. If I want to search for 屠eweler I知 out of luck, unless I named the NPC 敵orton the Jeweler. In short, a separate database gives me capabilities that FG lacks.

What about the other tabs?

One thing I miss about playing on a tabletop is the GM screen. I always had all sorts of useful tables on the screen, like maximum Spot distance by terrain type, miss locations for grenade-like missiles, Matrix for Clerics affecting the Undead, and so forth. One day it occurred to me that I could set up extra tabs on the spreadsheet to hold information like that. I tried it, and it worked out really well. I even went so far as to shade alternate lines of the tables, just like on the old GM screens, so that it was easy to read them quickly during a game. It turned out to be really handy.

My game uses D&D 3.5 rules, so this list would need to be modified for other systems, but here痴 the tabs I added.

  • Spot, listen, and hide modifiers, including maximum spot distance by terrain type.
  • Grenade-like missiles
  • Track modifiers
  • Turning undead tables
  • Weapon damage modifiers by size
  • Concentration check DC痴
  • Aura strengths of detect magic and detect evil spells

I hope this gives you some ideas for your own game. Please leave any comments or questions about this post, or anything else you壇 like to discuss, below. And as always, thanks for reading!

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Updated December 16th, 2016 at 15:20 by Phystus (Oops, missed a section!)



  1. MarianDz's Avatar
    Four words story: "[B]Another Nice puzzle Piece[/B]" ;)
  2. LordEntrails's Avatar
    Good ideas. Thanks for sharing.

    A couple of things, In FG, to replace the old GM screen there are two ideas I've seen implemented. Both are for 5E, so you would have to make your own, but...
    - A custom Decal, see my 5E Reference Decal extension
    - A FAQ type reference module, see; http://www.dmsguild.com/product/196704/FAQs

    Another thing, though it's aimed at locations, it's almost what you need right in Fg, the DOE: Locations extension. Worth taking a minute to read about.
  3. Grey Mage's Avatar
    Good post...

    As a KS backer of Realm Works I can say that there is NOTHING out there that comes close to it in functionality and utility. I replaced a 20,000+ page personal wiki with it and have never regretted it.

    Totally recommend you give it some time.
  4. Phystus's Avatar
    LordEntrails, the idea of a decal for the GM screen is interesting. I currently use a map of the campaign area for the decal, and I'm not sure I'd want to sacrifice that to have the screen data, but it's still an interesting idea. I have looked at the Locations extension. At this point in the life of my campaign the detailing of cities, etc. is mostly done, and they're in module form now, so I haven't been real eager to invest the time in switching them to the location extension format.

    Grey Mage, I looked at RW at Gencon some years back. It looked promising, but also looked far from ready for release at the time. In fact, it was another year or two before it became available. I needed something in the meantime, so this is what I ended up with. I suppose I could convert, but I've done enough data conversion projects in my professional life, and I have no interest in doing them in my spare time as well. With all that said, it sound like RW really did live up to its potential, so I'm glad of that. If I were starting fresh today I would strongly consider it.

    To me, the most important thing is to organize your NPC's in some way, whether that's with custom software, a database, a spreadsheet, or whatever. Having quick access to a who's who of everyone in the campaign can really help increase the player's immersion in the setting, while reducing the stress and workload for the GM. That makes the game better for everyone.
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