A quick update on the Unity port
by
, July 19th, 2016 at 02:01 (38854 Views)
During this long process of porting Fantasy Grounds to Unity there has been one caveat, "don't break Fantasy Grounds." In addition to the officially supported rulesets, there are countless modules, token packs, and community rulesets with which the new version must maintain compatibility. We're working hard to make sure that compatibility remains intact. To varying degrees (and depending on the day) Fantasy Grounds is running in Unity.
Attachment 14744
A long the way, we are adding new features and building support for future improvements. While working this past week on custom controls for map drawing, I've been putting in support for two of the most requested Fantasy Grounds features (FG Wishlist): dynamic lighting/line-of-sight and multiple map layers. You can look forward to LOS and n number of map layers.
https://youtu.be/do9BR7aJcLs
I'll be sure to post future updates to let everyone see we're making progress and give you a sneak preview of what's coming up.
Carl