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  1. Environmental Storytelling in Solo RPGs

    Environmental storytelling is the art of arranging a careful selection of the objects available in a game world so that they suggest a story to the player who sees them. Think of original Bioshock.

    Let's continue on Bioshock (video game). Even if you remove everything but the environment, you can still deduce many things about the underwater city "Rapture" by looking at rooms full of water dripping from broken glasses, flickering neon signs, blast marks on posters on walls ...

    Updated June 27th, 2025 at 16:06 by Tempered7

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  2. Creative Usage of Time In Solo Play

    You know, all those words in word tables are just prompts that spark the imagination to reveal a story. But did you know that there is a more mysterious and more powerful prompter, older than words? One such that existed before us and will exist after us. No one knows what it is and here I am trying to use it in my games, like a child playing with level 9 spell books. But it is time! Let's begin.

    Time plays a crucial role in Solo Play as it determines the progression of events, character ...

    Updated June 29th, 2025 at 09:06 by Tempered7

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  3. Start Being Creative With This Demo

    This is just a simple game with 1 rule to spark your imagination. You don't have to know Freeform Association to play this.

    The 1 Rule:
    Whatever the result of your roll, whatever content this guide tells you to create, choose what your heart really wants you to create, instead. That's it!
    As you roll for these tables, many brilliant or weird combinations will emerge. This is intended. Imagination isn't something that always give you the whole script of The Shawshank Redemption. ...

    Updated January 30th, 2025 at 01:18 by Tempered7

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  4. Exercises For GM Approach to Solo Play

    Here's the cut content of GM Approach to Solo Play.

    # Exercises


    I won't be specific, as these are NOT homework;

    1. Pick a place you'd like to go for a vacation. Research that place and turn it into a place in your setting as YOUR version of it. This will be your homebase.
    2. Search your feelings and bring out the character YOU want to BE. Define it as a Player Character.
    3. What do YOU - the player - want to do if you were that PC? What would you like to achieve
    ...

    Updated February 24th, 2025 at 16:30 by Tempered7

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  5. GM Approach to Solo Play

    At last, Creative Process is our subject. Every topic I discussed so far was for the Player Approach which is the default mode of Solo Play if you want to quickly jump into action. Later on, as your experience increases, you can try GM Approach to start your sessions to learn about Game Mastery bit by bit. You will NOT have to create a whole world, just a piece of it to fit your PC in. This can even be a good practice if you want to start GMing for groups.

    # Creative Process
    ...

    Updated May 27th, 2025 at 03:46 by Tempered7

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