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  1. Pre-Play

    Hello again!

    In my last entry I discussed that training new players into the FG system is a bit of additional work for text-only games. I laid out a few things to make it easier (videos and such), but the work is still there when trying to get the freshmen through that first difficult hour in FG.

    Dulux-Oz mentioned the idea of making a training module for teaching new players. Basically everything that I planned on typing anyway, pre-typed and ready to go. Linked pictures ...
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  2. Campaign building 101

    The common mistake when building a first campaign is to start too big. You are full of ideas, write pages and pages of notes that too often you never got to use.

    You really only need the basic for the first adventure. First a location often a village. What do you really need to know about that village. Let's call our village Douland.

    In Douland you can find a mill near the river, a small inn where the farmers go get a drink after a day of work with a few rooms for ...
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  3. A Guide to Recruiting for Fantasy Grounds

    A guide to recruiting for Fantasy Grounds
    Getting a group together for an online role-playing game may come with its challenges. If you are the Game Master, and have a group of loyal players, starting a new campaign will mostly likely consist of pitching an idea to the group. If you are the new “player” in the world of online role-playing and don’t have a group yet, this blog is for you.

    I have been running online games for over six years now, both campaigns and one-shots of the ...
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  4. Confessions of a 50 Year Old Dungeons and Dragons Player Part V

    Everyone has a story inside of them. That's what my father-in-law told my wife and I shortly before he passed away. He self-published a book that we helped him put together. He banged it out on a typewriter while living aboard his fishing vessel, and I retyped the whole story in electronic format. I feel I have a story too and have always loved writing. I also had a dream to do a voiceover in animation. While I may never accomplish that, D&D allows you to tell stories and by golly, if you want ...

    Updated July 21st, 2015 at 07:03 by Niles

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  5. DC 12 Craft Check - Part 1

    Reading Doug's post on dice inspired me to write about a nice Christmas gift I gave each of my players a few years back.

    At the time we were a face-to-face group, and as so often happens in such a setting our gaming table was often overflowing with paper, pencils, rule books, minatures, dice, snacks, drinks... you name it - and I have an old "Board Room" Conference Table as my gaming table, and it was still overflowing! Suffice it to say, dice would go everywhere when we ...

    Updated September 17th, 2016 at 02:47 by dulux-oz

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