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  1. A Thematic Word Table for Plots and Characters

    If you want to pick a thematic word for your story or character and play with it, here's a short list. Start by choosing the one that catches your attention. Or search the one that's in your mind in the web. Or just use Freeform Association as I demonstrated at the bottom. And if you check the links (Passion = 1) in order, they tell a classic story in 5 steps. Connect the dots = FFA.

    But if you want to insert the themes YOU want to see in YOUR game, you can conjure some sparks from ...

    Updated March 6th, 2025 at 14:56 by Tempered7

    Categories
    Solo Play with FGU
  2. Conjuring Thematic Sparks In Solo Play

    Since this is not those boring school lessons, I will show you the magic of transmuting one lame school subject into your own creation of Lore, instead of nagging about literature. Class, bring out your masks for today's lesson is the "Heist Theme" as we will steal from the masters of old. Then we hand-weave our own Solo Story with a pragmatic methodology and split the profit. Themes are the key to use Solo Play in a therapeutic way as I'll explain. Better news is, you don't even have ...

    Updated November 9th, 2024 at 08:13 by Tempered7

    Categories
    Solo Play with FGU
  3. Why & How to Utilize Story Mechanics

    In Mechanics of Game Story, I briefly mentioned which elements of game story you can use to create an exciting flow for your scenes. Now, let's expand on it.

    # WHY

    "It all starts with a desire. A desire to have..."
    Your PC's goals are your goals as the sole player in the solo game world. But just a PC trying to achieve a goal does not CREATE enough material for a STORY. When you add NPC goals that intermingle with PC's goals, you can create more INTERACTION. ...

    Updated March 29th, 2025 at 04:31 by Tempered7

    Categories
    Solo Play with FGU
  4. Mechanics of Game Story

    When you learn to quickly establish your first scene by trial and error and repetition, the rest will come easily. So, if you fail at first don't worry, it is even expected, just try again. Solo Play is more of a learned skill rather than something naturally comes to you. Try to have control over the Core Game Loop, especially Freeform Association.

    Keep creating more story content by using the same methods: ASK questions depending on current CONTEXT - Use Freeform Association - Roll ...

    Updated February 2nd, 2025 at 21:26 by Tempered7

    Categories
    Solo Play with FGU
  5. Example of a First Solo Scene

    This example is written for the newcomer who doesn't have any knowledge in any part of RPGs. It aims to create a piece of story first and then determine your character in relation to the story. But you can create your character with a background story first and start creating content if you want. If you already have your character backstory ready, your context is what's in the story.

    1. Questioning

    • ASK only YES / NO questions about the things you DON'T KNOW in the scene
    ...

    Updated November 9th, 2024 at 12:03 by Tempered7

    Categories
    Solo Play with FGU
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