Fantasy Grounds Prep Less. Play More.
First, I'd like to extend a special thanks to everyone who stopped by the booth at GenCon. It was a long 5 days, but I enjoyed meeting members of the community and, hopefully, we encouraged a few more people become Fantasy Grounds users. Work continues on the port, as expected. The majority of the work on the controls is complete. Anyone who has built a ruleset or an extension knows that the all of the desktop objects are built of a series of controls: windows, buttons, formattedtext, ...
During this long process of porting Fantasy Grounds to Unity there has been one caveat, "don't break Fantasy Grounds." In addition to the officially supported rulesets, there are countless modules, token packs, and community rulesets with which the new version must maintain compatibility. We're working hard to make sure that compatibility remains intact. To varying degrees (and depending on the day) Fantasy Grounds is running in Unity. Attachment 14744 ...