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Battlefield Mainframe - Solo Combat Hub

Battlefield Mainframe

COMBAT HUB FOR SOLO RPGS BY TEMPERED7

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A MAIN HUB FOR COMBAT RELATED ARTICLES

This page will contain different parts of combat encounter creation & usage of combat rules in solo play. Examples will be FGU-specific.

Additionally, it will include system-agnostic Solo RPG Combat Mechanics as well as D&D 5E-centric ones.

NOTE: Many of these articles will refer to the soon-to-be-finished Solo Combat Guide.mod for FGU in order to save space. Also, Workbook will have more practical content.

Planned Categories:

D&D 5E Combat Mechanics
in Solo Mode
Expanded Combat Guides Class Workout Dominus of the Arena
(DoftA) Series
A Brief Primer:

Creating A Solo Character
Races
Classes & Backgrounds
Ability Scores
1st Level Feats
Gear
MOAR
Combat Tweaks
for Solo GMs
Fight Like a
"INSERT CLASS HERE" Series

(Based on the
Poll Results
in the guide)
Forging Meaningful Encounters

Encounter Difficulty
Evaluating Encounter Difficulty
Modifying Encounter Difficulty
Fun Combat Encounters
Thematic Encounters (place & mobs)
Reading Monster Statblocks:

Monster stats through
the Soloist's Monocle
Theater of Mind
Expanded:

Dry Mechanics
to Vivid Scenes
Martial Classes:

Barbarian, Fighter,
Monk, & Rogue
Solo GM's Hat:

Scanning the Bestiary
Meaningful Enemies
Impactful Enemies
Practical Solo Combat:

Resources
Initiative
Using the Action Pool
Attack & Cover
Damage & Healing
Fight Choreography:

Do you really
need to
wait for
your turn?
Full Caster Classes:

Bard, Cleric, Druid,
Sorcerer, Wizard
Warlock (*)
Solo Player's Hat:

Counter-Attack!
Practical Magic Warfare:

On Casting Spells
Arcane
Divine
Pact
Reserved Half Caster Classes:

Artificer, Paladin,
& Ranger
Econ Warfare:

Action Economy
for Black & White
Reserved Solo-centric Lists:

Solo-centric Spell Books
Solo-centric Tier Lists
Reserved Fatality:

Failures,
Injury & Death


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