Fantasy Grounds Prep Less. Play More.
PART III - Theory of Solo Combat Strategy & Tactics Strategy Strategy is the art of planning, organizing and directing overall military operations and movements in combat. It differs from tactics by staying on the theory side of things. In terms of game play, it is your overall plan to achieve your main goal by going through level progression and directing your efforts into winning your battles until the last boss is dead. This is done by thinking in terms of logistics: ...
Updated December 5th, 2024 at 10:30 by Tempered7
ToM is a mental visualization technique in case you don't have access to maps. I wrote this as part of the Combat Guide Series but you can also use it to Roleplay. The Art of Imagination Visual Imagination is kinda tricky. It can't be taught easily, you either have it or don't. But Theater of Mind doesn't just mean conjuring images before your eyes from descriptions. If you can't "see" descriptions with your inner eyes, you can "hear" them! Simply tell ...
Updated December 6th, 2024 at 21:17 by Tempered7
Gather 'round strong domini and sublime dominas, as I reveal to you the Art of Solo Warfare. Your humble instructor will not tell you mere ways to swing a sword, mind you. Take these words of wisdom as a foundation to build upon your combatant's role & stratagems. And be not hasty. I'll cover counter-tactics for our earlier lesson and other expansions in here for each of your combatant classes, later. ROLEPLAYING COMBAT This is a combat guide, what is this RP stuff ...
Updated December 4th, 2024 at 10:13 by Tempered7
What ruleset does a kid use for combat when colliding two action figures? I don't know the answer but let me try to shed light on my strategy of Playing Chess against Myself. Meta-Game I briefly explained what meta game is in How to Play Published Adventures. This is the biggest immersion breaker in Solo Combat, maybe even more than RPing alone because being both GM and Player feels like cheating to some. As a solution, I see myself as the Dominus of an Arena ...
Updated December 1st, 2024 at 07:28 by Tempered7
# Setting Combat Encounters Since you are both the player and the GM, you'll play the monsters and villains in combat as well as your PC. The first trick for a captivating Solo session is to play the monsters accordingly to their nature. And suspend your PC bias when you attack your PC with monsters to keep the game exciting. If you want, you can give your PC another, limited advantage that gives you a choice to reroll any PC rolls once, twice, or at most thrice. ...
Updated September 21st, 2024 at 04:31 by Tempered7