Fantasy Grounds Prep Less. Play More.
Here's my go-to list for char-gen, place gen, and conflict inspirations... # Ode to Heroes & Heroines What inspires better than songs about heroes of old? For Solo GM: "Sent from the sky lies an Angel in need, give him muse to strengthen and words to heed." Traveler's Song by Aviators (fantasy rock) https://www.youtube.com/watch?v=EZno7ZAR-fM Human: "Spring came with awakening, came with innocence and joy. Spring came with fascination ...
Updated August 29th, 2024 at 20:37 by Tempered7
Second part of Player Approach is for places in which your PCs will try to achieve their goals and the conflicts they will have to overcome. Oh, don't forget the environmental storytelling for solo play. All these within the context of inspiration. Finally, I'll tell you d8 ways of personalizing all of the above from both parts. # Solitude In Mystical Places ## Vision Places are feast for the eyes. They don't have to be eye-candy maps to be believable. It ...
Updated September 21st, 2024 at 04:05 by Tempered7
In Player Approach you're only concerned with Inspiration and Personalization. Let's begin with PCs and their goals. By the way, these are not just for solo play, as Group GMs can take advantage of these methods while creating their own settings. # Elusive Muses "Sweet dreams are made of this. Who am I to disagree?" - Eurythmics. Really, though. This world has so many things in it that we don't even need any muse to bring them to our attention. We ...
Updated September 22nd, 2024 at 01:10 by Tempered7