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  1. End of the Session

    What will happen next?

    This is the question! This is the mood you want to create for yourself in a Solo Play Session. That's why too much detail is an obstacle in this type of play. You need just enough info to kickstart your first scene, and nothing else. You'll discover the rest in rest of your sessions.

    Your only concern should be what is in front of your PC in here and now.

    # Hang In There, Baby


    Always END your sessions WITH a CLIFFHANGER, ...

    Updated August 13th, 2024 at 23:46 by Tempered7

    Categories
    Solo Play with FGU
  2. Mechanics of Game Story

    When you learn to quickly establish your first scene by trial and error and repetition, the rest will come easily. So, if you fail at first don't worry, it is even expected, just try again. Solo Play is more of a learned skill rather than something naturally comes to you. Try to have control over the Core Game Loop, especially Freeform Association.

    Keep creating more story content by using the same methods: ASK questions depending on current CONTEXT - Use Freeform Association - Roll ...

    Updated September 14th, 2024 at 04:59 by Tempered7

    Categories
    Solo Play with FGU
  3. Freeform Association

    Do you remember the epic plot twist in 1995 crime thriller "The Usual Suspects" where a crippled con-artist called Verbal (Kevin Spacey) created the legend of a shadowy crime lord Kayser Söze in front of a US Customs Agent?

    Freeform Association is an improvisation method where you link randomly generated words into a coherent (piece of a) story. Just as in Improv Theater. This is a part of content creation method, and not a standalone way to make up your story. You'll only ...

    Updated August 17th, 2024 at 06:29 by Tempered7

    Categories
    Solo Play with FGU
  4. The Core Solo Gameplay Loop

    Note: This is the most abstract form of the method so you might need to fill in the blanks with your content at hand.

    0- DEPENDING ON THE CONTEXT OF YOUR STORY;
    The context can be about your PC, an NPC, a place, monster, or their actions, their states, their dispositions... Anything you want to reveal in the story.
    If this is your First Scene, the Context is Your Player Characters and/or their Background Story

    1 -
    ASK a YES / NO question
    about something you don't ...

    Updated August 17th, 2024 at 14:03 by Tempered7

    Categories
    Solo Play with FGU
  5. Setting Your First Scene

    If you did everything right in Preparation Phase, you should have some sort of conflict or direction for your PC by now. Remember the main goal of your PC and use it as a gateway to create conflict in your first scene to resolve. Don't let your PC easily achieve the main goal, yet.

    # Setting the First Scene

    Start by **Setting Your First Scene** depending on the place and your PC's situation in it. You can use any Mode of Play for this: maps, theater of mind, typing, ...

    Updated August 25th, 2024 at 02:53 by Tempered7

    Categories
    Solo Play with FGU
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