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  1. The Power Dynamics In RPG Gaming Groups

    An incident occurred recently (that I won't go in to) that has caused me to think long and hard about the power dynamics of a role-playing gaming group. Being of a philosophic bent, I've decided to write down my mental deliberations and see if others come to the same conclusions as I have. So here goes.

    RPG groups are not Democracies[1]. They may appear to be Democracies on the surface, and they may even strive to act like Democracies in practice, but they are not. They are also not ...

    Updated March 7th, 2018 at 08:11 by dulux-oz

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  2. Sunday Morning and PFS Rivalry's End

    We had a good morning on Sunday, controlled the situation nicely and held off the herd of giants and lamias in Rise of the Runelords. Pharius was rockin' again, kicking some major giant tail while keeping the biggest and baddest of them off the back of our crew. Overall we hit them like a well oiled machine. Very nice.

    Peanut and I played in Rivalry's End on Monday night. There are a lot of changes coming in Season 5 of the PFS and I have to admit I'm a little frustrated with the ...

    Updated August 13th, 2013 at 23:10 by Blackfoot

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    Weekly Games
  3. My original adventure building process including making the Fantasy Grounds MOD.

    by , June 8th, 2016 at 00:10 (Rob2e's "Fantasy Grounds - The Experience!")
    Well, I did it. I built a 5E module in Fantasy Grounds using a PDF that I created for an original adventure. It was an experimental process to see if I could become my own quasi developer. Since this was an experiment, I didn't record (video) the process. If everything turns out okay, I will henceforth record and share the entire process from beginning to end on my future projects (and perhaps retrospectively on this one).

    My intent was to create additional material for the Dungeon Masters Guild. ...

    Updated July 16th, 2016 at 19:17 by rob2e

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  4. Tomb of Annihilation by Wizard of the Coast

    https://www.fantasygrounds.com/store...p?id=WOTC5ETOA

    Screen Shot 09-10-17 at 09.21 PM.PNG

    First Impressions: 4 Stars, 42/50 Points
    Iím really excited about this adventure and I really like how this product has been arranged in Fantasy Grounds. Simply put, there is a massive amount of content that has been expertly put together into what promises to be an exciting adventure and a great resource for expansion and/or homebrew creation.

    The DM and Player ...

    Updated September 11th, 2017 at 06:59 by LordEntrails

    Categories
    Review , Adventures
  5. How To - create an Alchemist's Fire

    Entry to show how one might go about creating items / feats / traits within the Character Sheet's Action Tab; to allow a player to track the usage of certain things that have effects.

    In this particular case an Alchemist's Fire can be used 1 time, unless youíve more in your inventory! For this How To I will assume that the player has blown gp and bought 2x Alchemist's Fires (i.e. if you have more in your inventory just change the X in step 6 accordingly).

    Within ...
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