Blog Comments

  1. SilverKey's Avatar
    Some great points about using narrative during gameplay! The HPL quote is what initially caught my attention. I'm a licensed mental health therapist and teach graduate students psychopathology and human development (among other things). As we move into discussions of trauma and anxiety, an important dichotomy is the distinction between fear and anxiety. HPL was attuned to fear and his use of the literary technique of confirmatory endings is perfectly suited to his emphasis of fear - of death, of the unknown, of failure, whatever. Each protagonist faces their fear in the end, whether monster or madness (or both). But running an RPG is a different task. The narrative methods you describe are more attuned to anxiety - worry or concern about an unknown (or at least not immediate) threat. Anxiety is that nagging sense something is wrong, it may be specific (I'm worried I will fail the test and disappoint my teacher) or nebulous (something is wrong, but I don't know what exactly or why). It's hard to generate fear in players, but anxiety is more accessible. Leaving details to the imagination feeds anxiety in players because coping requires more specific knowledge of the threat. Thanks again for sharing your ideas on this!
  2. Marbanya's Avatar
    First of all, I do not get paid to GM, nor do I pay for that service as a player. However, I ask you to consider this: people pay master storytellers to entertain them -- Book Clubs, and other organizations pay for engagements with authors all the time. Should a GOOD storyteller who's medium happens to be Role Playing Games, not be afforded the same privileges?

    As I said above, I have never paid a GM to conduct a game though if they were REALLY good, I might consider it.
  3. deer_buster's Avatar
    If you want paid for your authoring/storytelling ability, package it up and sell it to others, IMHO. Good luck.
  4. MIJedi's Avatar
    I just created a heal effect with 1D6+4 and a 2nd line of the number of HD. So I created an effect for +1, +2, +3, HD, etc.

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