Fantasy Grounds Prep Less. Play More.
Since pretty much every project I do involves the CoreRPG Reference Manual feature, and I like things as pretty as possible, I thought I'd take a shot at theming the refmanual -- and only the refmanual. That's actually tricky because almost every window template in FG uses the "groupbox" frame so if I changed that one texture, BAM, every single window now uses that texture. Which in the case of what I was doing with Castles & Crusades, looked wonky as hell. So I ended ...
Like a lot of GMs, I like to tinker with house rules – especially when they can replace a mechanic that I don’t particularly care for. I’ve been playing a lot of D&D 5E lately, and that has brought two of these failed mechanics into focus – encumbrance and alignment. I think it’s safe to say these are two of the most ignored, unused and disliked sub-systems in the D&D universe, at least in my own experience. I have plans for alignment that I will share another day, but in this post I ...
Updated December 25th, 2016 at 06:01 by Answulf
Many of us started role playing games that way, we would enter a dungeons/ruins/castle for some reason, explore rooms after rooms, killing monsters along the way for loots. Then go back to town, sell the loots for gold and buy nice gear for our characters so we can do it again. It was the way most of D&D adventure were created 30 years ago, many new players coming from computer game think like that too, and there's nothing wrong if that's the kind of game you want to play. I have ...
OK... so consider this a major step foprward. You see ... Christmas eve, Santa put a huge lump of coal in my stocking. I had a stroke. I an blessed as to how well I an doing. but my vision has been afected and this is as much as i have eebbeen able to use the compuuter. Thekiller is I was just about to retire. Nothing but gaming and art projects ahead. I am struggling to get to reopen the campaign we were in the middle of. I have g00d friends and a suportive wife who knows what gaming means to ...
Or How To Spot A Master GM I've been around the RPG hobby now for quite a few years (when you see "years" read "decades") and in that time I've come across a few very talented, very knowledgeable and very sought after Game Masters, and recently I've got to wondering what makes these individuals so good at running games. Sure, there are plenty of good GMs around, and there are even a reasonable number of great GMs out there too, but what is it about those special ...
Updated April 8th, 2016 at 03:19 by dulux-oz