Fantasy Grounds Merchandise
View RSS Feed

All Things Solo

Everything you'll need to play Solo Roleplaying Games in Fantasy Grounds Unity.

  1. Solo Hex-crawl in FGU - Demo Playtest Notes

    # INFO

    This isn't a real gameplay. I'm trying to figure out how to play Hex-crawl in FGU and brainstorming. More info will be added to comments later.

    Ruleset:
    D&D 5E (Because of Toolbox)

    I utilized

    * 25$ The Adventurer's Toolbox, https://www.dmsguild.com/product/263...antasy-Grounds
    * ? Dungeon Master's Manual and
    * JimSocks' (Free) Content Creator with https://www.fantasygrounds.com/forum...generator-2020! ...

    Updated August 27th, 2024 at 21:16 by Tempered7

    Categories
    Solo Play Adventures
  2. How to Play Published Adventures Solo

    I left this for last despite it is what many players want to do for various reasons, because oh boy, is it hard to incorporate to Solo Mode! But as your friendly neighborhood Soloist, I will try my best to explain different points of views and methods for this type. FGU made it way easier than I originally thought.

    Points of Views on Methodology

    1. Selective Reading

    In his book DM Yourself, Tom Scutt details

    "...techniques to navigate the
    ...

    Updated August 28th, 2024 at 00:44 by Tempered7

    Categories
    Solo Play with FGU
    Attached Thumbnails Attached Images
  3. Exploration In Solo Mode - Part III

    Since this is the relevant part of Exploration series, Obstacle Creation is our subject. You can create your own Solo Adventure with just an empty hex map and random tables. Hex-Crawling let's you simulate harsh survival conditions in old games. Or you can play it as a lighthearted RPG adventure.

    # Out of an Empty Shape

    Hexagon.png
    Masterpiece drawing of hex thingy

    A hex grid is like a six sided dice that can lead you to randomized ...

    Updated September 12th, 2024 at 20:16 by Tempered7

    Categories
    Solo Play with FGU
  4. Start Playing With This Demonstration

    This demo is designed for newcomers who doesn't have any knowledge of RPGs to teach them the basics of Solo Play. Everything you need is provided in the guide. Let's jump right into play without needing to read any rules or worrying about the lack of a Game Master. Our Oracle will provides us answers and remove the need of a GM. And random generators will give us ideas. (Text-based NON-FGU Play)

    # Solo Play Based On Rule Of Cool

    Rule of Cool means that if your character ...

    Updated August 28th, 2024 at 23:03 by Tempered7

    Categories
    Solo Play with FGU
  5. Creating Plot Twists On-The-Go

    I can hear you asking: But this is Solo Mode. How can I surprise myself if I know what plot twists are in the table? It's easy! A tad bit of fundamental thinking and a touch of timing, the rest is RNG's business.

    You will and should know these plot twist types but you won't know what they'll MEAN in the current context in a scene. Especially when you combine them with random words or objects that you'll link with FFA. This, my friends, is the secret to plot twists in Solo Mode.
    ...

    Updated September 5th, 2024 at 07:27 by Tempered7

    Categories
    Solo Play with FGU
Page 2 of 9 First 1234 ... Last
DICE PACKS BUNDLE

Log in

Log in