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All Things Solo

Everything you'll need to play Solo Roleplaying Games in Fantasy Grounds Unity.

  1. Irvine's Sixty Ways to Create Conflict

    There is a fantasy writer by the name Ian Irvine. He has a website that has full of EXCELLENT writing methods. Since one of his topics is related to mine, I will only list these ways and link his site here for further info on HOWs: https://www.ian-irvine.com/for-write...eate-conflict/ And if you want more than Bad Guy vs. PC conflict, here's more conflict types.

    ## General Ways to Create Conflict

    1. Create inherently conflicting characters.
    2. ...

    Updated August 13th, 2024 at 10:40 by Tempered7

    Categories
    Solo Play with FGU
  2. Conflict Types for the Solo GM

    I defined conflict in Player Approach Part II as "Anything that makes things difficult for the PC and opposes them." But in this entry, I'll expand on it to present you the types of conflicts you can use in your games. Group GMs can also take advantage of it.

    "Once upon a time, Snow White and the Seven Dwarves lived happily ever after... dull isn't it?"
    # What Should Conflict Do?

    Two things: 1) Conflict should expose who a "character" ...

    Updated August 11th, 2024 at 07:52 by Tempered7

    Categories
    Solo Play with FGU
  3. Exercises For GM Approach to Solo Play

    It was too long, forum didn't accept it so here's the cut content of GM Approach to Solo Play.

    # Exercises


    I won't be specific, as these are NOT homework;

    1. Search your feelings and bring out the character YOU want to BE. Define it as a Player Character.
    2. What do YOU - the player - want to do if you were that PC? What would you like to achieve or have?
    3. Pick a place you'd like to go for a vacation. Research that place and turn it into a place in your setting
    ...

    Updated August 14th, 2024 at 06:07 by Tempered7

    Categories
    Solo Play with FGU
  4. GM Approach to Solo Play

    At last, Creative Process is our subject. Every topic I discussed so far was for the Player Approach which is the default mode of Solo Play if you want to quickly jump into action. Later on, as your experience increases, you can try GM Approach to start your sessions to learn about Game Mastery bit by bit. You will NOT have to create a whole world, just a piece of it to fit your PC in. This can even be a good practice if you want to start GMing for groups.

    # Creative Process
    ...

    Updated August 27th, 2024 at 07:53 by Tempered7

    Categories
    Solo Play with FGU
  5. Combat Tweaks for Solo GMs

    # Setting Combat Encounters

    Since you are both the player and the GM, you'll play the monsters and villains in combat as well as your PC. The first trick for a captivating Solo session is to play the monsters accordingly to their nature. And suspend your PC bias when you attack your PC with monsters to keep the game exciting.

    If you want, you can give your PC another, limited advantage that gives you a choice to reroll any PC rolls once, twice, or at most thrice.
    ...

    Updated September 21st, 2024 at 03:31 by Tempered7

    Categories
    Solo Play with FGU
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