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Solo Play with FGU

Everything you need to know for starting your Solo Sessions and creating YOUR story with YOUR rules for YOUR entertainment. Group GMs can also find something in these methods.

  1. Environmental Storytelling in Solo RPGs

    Environmental storytelling is the art of arranging a careful selection of the objects available in a game world so that they suggest a story to the player who sees them. Think of original Bioshock.

    Let's continue on Bioshock (video game). Even if you remove everything but the environment, you can still deduce many things about the underwater city "Rapture" by looking at rooms full of water dripping from broken glasses, flickering neon signs, blast marks on posters on walls ...

    Updated March 18th, 2025 at 12:19 by Tempered7

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    Solo Play with FGU
  2. Creative Usage of Time In Solo Play

    You know, all those words in word tables are just prompts that spark the imagination to reveal a story. But did you know that there is a more mysterious and more powerful prompter, older than words? One such that existed before us and will exist after us. No one knows what it is and here I am trying to use it in my games, like a child playing with level 9 spell books. But it is time! Let's begin.

    Time plays a crucial role in Solo Play as it determines the progression of events, character ...

    Updated February 22nd, 2025 at 23:14 by Tempered7

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    Solo Play with FGU
  3. Start Being Creative With This Demo

    This is just a simple game with 1 rule to spark your imagination. You don't have to know Freeform Association to play this.

    The 1 Rule:
    Whatever the result of your roll, whatever content this guide tells you to create, choose what your heart really wants you to create, instead. That's it!
    As you roll for these tables, many brilliant or weird combinations will emerge. This is intended. Imagination isn't something that always give you the whole script of The Shawshank Redemption. ...

    Updated January 30th, 2025 at 01:18 by Tempered7

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    Solo Play with FGU
  4. Solo Combat Guide - Action Economy

    I thought this topic deserves its own entry. Adding what I cooked to the existing stuff in Part II would be too chaotic, anyway.

    # ACTION ECONOMY

    Action economy is maximizing the things you do in one combat turn with what you carefully picked for your PC's class. It's basically a measurement for how efficiently a creature can accomplish its goals within a single turn.

    But in terms of both sides of the battlefield (For GMs);
    It is the " balance "
    ...

    Updated March 20th, 2025 at 03:37 by Tempered7

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    Solo Play with FGU
  5. Solo Combat Strategy Guide Part III

    PART III - Theory of Solo Combat Strategy & Tactics

    Strategy
    Strategy is the art of planning, organizing and directing overall military operations and movements in combat. It differs from tactics by staying on the theory side of things. In terms of game play, it is your overall plan to achieve your main goal by going through level progression and directing your efforts into winning your battles until the last boss is dead. This is done by thinking in terms of logistics:
    ...

    Updated March 4th, 2025 at 22:32 by Tempered7

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    Solo Play with FGU
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