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All Things Solo

Everything you'll need to play Solo Roleplaying Games in Fantasy Grounds Unity. And some things for group GMs.

  1. Start Being Creative With This Demo

    This is just a simple game with 1 rule to spark your imagination. You don't have to know Freeform Association to play this.

    The 1 Rule:
    Whatever the result of your roll, whatever content this guide tells you to create, choose what your heart really wants you to create, instead. That's it!
    As you roll for these tables, many brilliant or weird combinations will emerge. This is intended. Imagination isn't something that always give you the whole script of The Shawshank Redemption. ...

    Updated January 30th, 2025 at 01:18 by Tempered7

    Categories
    Solo Play with FGU
  2. Solo Hex-crawl in FGU - Demo Playtest Notes

    # INFO

    This isn't a real gameplay.
    I'm trying to figure out how to play Hex-crawl in FGU and brainstorming. More info will be added to comments later.

    Ruleset:
    D&D 5E (Because of Toolbox)

    I utilized

    * 25$ The Adventurer's Toolbox, https://www.dmsguild.com/product/263...antasy-Grounds
    * ? Dungeon Master's Manual and
    * JimSocks' (Free) Content Creator with https://www.fantasygrounds.com/forum...generator-2020! ...

    Updated March 1st, 2025 at 14:10 by Tempered7

    Categories
    Solo Play Adventures
  3. Exploration In Solo Mode - Part III

    Since this is the relevant part of Exploration series, Obstacle Creation is our subject. You can create your own Solo Adventure with just an empty hex map and random tables. Hex-Crawling let's you simulate harsh survival conditions in old games. Or you can play it as a lighthearted RPG adventure.

    # Out of an Empty Shape

    Hexagon.png
    Masterpiece drawing of hex thingy

    A hex grid is like a six sided dice that can lead you to randomized ...

    Updated March 1st, 2025 at 14:09 by Tempered7

    Categories
    Solo Play with FGU
  4. Start Playing With This Demonstration

    This demo is designed for newcomers who doesn't have any knowledge of RPGs to teach them the basics of Solo Play. Everything you need is provided in the guide. Let's jump right into play without needing to read any rules or worrying about the lack of a Game Master. Our Oracle will provides us answers and remove the need of a GM. And random generators will give us ideas. (Text-based NON-FGU Play)

    # Solo Play Based On Rule Of Cool

    Rule of Cool means that if your character ...

    Updated December 6th, 2024 at 21:39 by Tempered7

    Categories
    Solo Play with FGU
  5. Exploration In Solo Mode - Part II

    I discussed the first way of exploration in Part I. It is for new players who want to discover a setting that they don't know anything about. But if you want to create your own setting as the story unfolds, there are tips & tricks for it, too. But first, let's define "Exploration."

    # What to Explore?

    "Exploration, noun: A careful systematic search."
    But search for what? When talking about exploration, don't just think a wilderness map, ...

    Updated March 16th, 2025 at 10:36 by Tempered7

    Categories
    Solo Play with FGU
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