DICE PACKS BUNDLE

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  1. Tempered7's Avatar
    Unfortunately, Shadow Dark Hex-Crawl Rules (Preview) is delisted from drivethru.

    Instead, added:
    https://www.youtube.com/watch?v=c9OgeOTAZ4s "Why Mindset and Worldbuilding Come FIRST"
  2. Tempered7's Avatar
    # RESOURCES

    Critical Flavor by Draxtonis: https://forge.fantasygrounds.com/shop/items/2238/view Critical Flavor adds immersive, weapon-specific critical hit tables that bring your combat scenes to life. Each table contains cinematic, narrative-rich descriptions tailored to the weapon used.

    Critical Flavor - Spells by Draxtonis: https://forge.fantasygrounds.com/shop/items/2242/view It brings your magical arsenal to life with dynamic, descriptive narration.
  3. Tempered7's Avatar
    I shortened youtube links in;

    # Ode to Heroes & Heroines
    # All That Glitters Is Trap

    Wish I knew url shortener earlier, playing with char limit would be easier lol

    Also, fixed UNESCO link.
    Updated May 27th, 2025 at 03:09 by Tempered7
  4. Tempered7's Avatar
  5. Tempered7's Avatar
    Thematic Muses:

    1.
    Thematic Muses For Everyone - A for Action
    2. Thematic Muses For Everyone - S for Story (w/ methods)
    3. C for Character (Astra's story will continue)
    4.
    D for Deep Meanings (Astra's Search for the Answer will conclude)
    Updated May 27th, 2025 at 03:12 by Tempered7
  6. Tempered7's Avatar
    New Resources Added:

    Winnowing Pursuits
    by Farratto: https://forge.fantasygrounds.com/shop/items/177/view - With the search function in char sheet, you can search action / bonus / reaction fields for abilities and spells. (This extension adds search and filter controls to character inventory, character actions, party inventory, log tab, combat tracker on host)

    5e Reactions by Stv:https://forge.fantasygrounds.com/shop/items/1137/view (This ext visually warns you if you have reactions you can take)

    illahad's Prompt Reaction by illahad: https://forge.fantasygrounds.com/shop/items/1463/view (And this one like Stv's ext but it is for NPCs' Reactions)
    Updated March 20th, 2025 at 03:37 by Tempered7
  7. Tempered7's Avatar
    New Resource Added:

    5e Legendary Assistant by Stv: https://forge.fantasygrounds.com/shop/items/590/view (An extension to aid with Legendary actions and resistances.)

    Note to self: Not added to module yet.
    Updated March 19th, 2025 at 22:57 by Tempered7
  8. Tempered7's Avatar
    ~ CLOCK ADJUSTER + TIMER + REALTIMER ~

    * CLOCK ADJUSTER: Weather Wind, Weather Temperature, Weather Precipitation (DMG)... - OR - Jimsocks' Content Creator 2020 Weather Tables (if enabled).

    ** Events Manager: Tables that can be triggered in certain date/times.
    ** Reminder: If a reminder has the same name as an existing table, the table will roll upon triggering.

    ** Travel Manager:
    Will automatically advance time while tracking distance covered and sending a chat message with details.
    *** tables it triggers = Encounter Chance Slow / Normal / Fast Travel Pace (Combat)... If it is not a battle, it will roll a tabled called "Non Combat Encounter" (Free: Jimsocks' has some) & (Paid: The Toolbox).
    Updated March 16th, 2025 at 12:45 by Tempered7
  9. Tempered7's Avatar
    To smoothly transition between randomly generated objects to forming a coherent narrative in solo RPG games:

    It's as simple as using freeform association with random objects. FFA is where you let your mind wander without restrictions to make connections between seemingly unrelated things. But in the context of storytelling, that means finding natural links or logical steps between the objects.

    Q: How do you ensure that this process doesn't become too convoluted?

    If you're just randomly associating ideas, it might lead you astray and not create a cohesive narrative. There must be some structure to guide this process without being too restrictive.

    So you should start by identifying what each object represents in terms of (any) story mechanics -NOT necessarily all of them at once. For example:

    1. Main Goal: Consider what your character is trying to achieve overall.
    2. Scene Goal: What needs to be accomplished in this particular scene with these objects?
    3. Conflict: How do these objects create tension or obstacles for the character?
    4. Action & Reaction Chain: How does interacting with each object lead to further actions and reactions within the story?
    5. Consequences of Actions: What are the outcomes based on how I choose to handle these objects?
    6. Resolving Conflict: How do my character's actions help in bringing resolution or moving towards it?

    How are these objects relate to any of these items?

    Summary

    In summary, to ensure smooth transitions between random objects and narrative cohesion:

    1. Use the Framework: Apply story mechanics like main goal, scene goal, conflict, etc., as a guide.
    2. Roleplay Authentically: Interpret objects through the character's perspective without meta-gaming.
    3. Build Atmosphere in the Plot: Use each carefully picked object to enhance mood or advance the plot related to the overarching mystery. The secret is in the details of these objects.
    Updated March 22nd, 2025 at 15:11 by Tempered7
  10. Tempered7's Avatar
    CHANGE: I changed Dejavu by Initial D with Jackie Chan's chase scene (not a song but the scene has an exciting music). For men and women of culture;

    Deja Vu by Initial D
    >As a man of culture, I couldn't left this one out. Italian singer, English lyrics, French title, Japanese series... Mr. Wordwide.
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