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Solo Play with FGU

Everything you need to know for starting your Solo Sessions and creating YOUR story with YOUR rules for YOUR entertainment.

  1. Theater of Mind in Combat

    ToM is a mental visualization technique in case you don't have access to maps. I wrote this as part of the Combat Guide Series but you can also use it to Roleplay.

    The Art of Imagination

    Visual Imagination is kinda tricky. It can't be taught easily, you either have it or don't. But Theater of Mind doesn't just mean conjuring imagine before your eyes from descriptions. If you can't "see" descriptions with your inner eyes, you can "hear" them! Simply tell ...

    Updated Today at 04:38 by Tempered7

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    Solo Play with FGU
  2. Solo Combat Strategy Guide Part II

    Gather 'round strong domini and sublime dominas, as I reveal to you the Art of Solo Warfare. Your humble instructor will not tell you mere ways to swing a sword, mind you. Take these words of wisdom as a foundation to build upon your combatant's role & stratagems. And be not hasty. I'll cover counter-tactics for our earlier lesson and other expansions in here for each of your combatant classes, later.

    ROLEPLAYING COMBAT

    This is a combat guide, what is this RP stuff ...

    Updated December 1st, 2024 at 07:25 by Tempered7

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  3. Solo Combat Strategy Guide Part I

    What ruleset does a kid use for combat when colliding two action figures? I don't know the answer but let me try to shed light on my strategy of Playing Chess against Myself.

    Meta-Game

    I briefly explained what meta game is in How to Play Published Adventures. This is the biggest immersion breaker in Solo Combat, maybe even more than RPing alone because being both GM and Player feels like cheating to some.

    As a solution, I see myself as the Dominus of an Arena ...

    Updated December 1st, 2024 at 07:28 by Tempered7

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    Solo Play with FGU
  4. Gwydion's 2d6 Dungeon Quick Start Guide

    Today's guide is for Gwydion's Free 2d6 Dungeon Conversion (Level 1 Only) in Xcore ruleset. It is originally from Toby Lancaster's DR Games. A great entry point to olden times' gritty and action packed Dungeon Crawlers. Soloing it can also teach you how to be a GM and create dungeons and encounters on-the-fly.

    It'll require you to draw randomly generated dungeon rooms and their contents (in text) into the starting map, depending on random rolls. You can also use your favorite dungeon ...

    Updated September 14th, 2024 at 05:44 by Tempered7

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  5. Consequences Table

    For players who want to learn more about the usage of consequences in their Solo Sessions, I made a quick table. You can use it as a cheat sheet to find out about your PC's actions if you're stuck.

    # About Choices
    "Strategy is making tough choices with incomplete data."
    We all make our own choices in life with what we have in our arsenal. Sometimes they are right sometimes they prove to be wrong. Making tough choices require wisdom but the problem is that ...

    Updated September 16th, 2024 at 17:42 by Tempered7

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