TALES of the VALIANT
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All Things Solo

Everything you'll need to play Solo Roleplaying Games in Fantasy Grounds Unity. And some things for group GMs.

  1. Creative Usage of Time In Solo Play

    You know, all those words in word tables are just prompts that spark the imagination to reveal a story. But did you know that there is a more mysterious and more powerful prompter, older than words? One such that existed before us and will exist after us. No one knows what it is and here I am trying to use it in my games, like a child playing with level 9 spell books. But it is time! Let's begin.

    Time plays a crucial role in Solo Play as it determines the progression of events, character ...

    Updated February 22nd, 2025 at 23:14 by Tempered7

    Categories
    Solo Play with FGU
  2. Muses for the Solo Player

    Here's my go-to list for char-gen, place gen, and conflict inspirations...

    # Ode to Heroes & Heroines

    What inspires better than songs about heroes of old?

    For Solo GM: "Sent from the sky lies an Angel in need, give him muse to strengthen and words to heed." Traveler's Song by Aviators (fantasy rock) https://www.youtube.com/watch?v=EZno7ZAR-fM

    Human: "Spring came with awakening, came with innocence and joy. Spring came with fascination ...

    Updated February 2nd, 2025 at 05:19 by Tempered7

    Categories
    Solo Play with FGU
  3. What Will I Need to Play Solo?

    • Any Game-space to keep things in one place. Even Demo FGU could work for test purposes.


    • An Oracle or a Solo System. Think of an 8-ball. It is a Randomized YES / NO Answer Generator. We'll use it to remove the need of a Game Master. I'll provide a simple one later. But I will also explain free Mythic GM Emulator v1 in its own entry. And much later, I'll add usage of paid, more comprehensive Oracles such as MYTHIC v2, and The Solo Adventurer's Toolbox. Both are invaluable supplements
    ...

    Updated March 21st, 2025 at 05:45 by Tempered7

    Categories
    Solo Play with FGU
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