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All Things Solo

Everything you'll need to play Solo Roleplaying Games in Fantasy Grounds Unity. And some things for group GMs.

  1. Thematic Muses For Everyone - S for Story (w/ methods)

    Welcome back to the Successor of the Muses Series. The second entry is for story themes in this table. With examples on following methods for;

    1. Thinkers: Logical thoughts and questioning. Focusing on ideas. (Apprentice)
    2. Feelers: Focusing on feelings and thoughts of main character. (Journey)
    3. Sensing people: Reading in between the lines, pulling out the hidden content. (The Quest)
    4. Gamblers: Making tables by dividing the content into smaller pieces for FFA. (In Comments)
    ...

    Updated March 8th, 2025 at 13:45 by Tempered7

    Categories
    Solo Play Resources
  2. Thematic Muses For Everyone - A for Action

    Some muses knocked on my door tonight and they want to buy everyone a round! Here's a partial list of my thematic listening goodies to bring you into the mood you want for your campaigns. Successor to the Muses Series, the first entry is for action themes that you can use for your quests. I'm aware that the quote from previous article doesn't tell you HOW to get inspiration from these lyrics or music Consciously. Let me expand on the method;
    Think of these OR your favorite songs, books, with
    ...

    Updated March 8th, 2025 at 22:15 by Tempered7

    Categories
    Solo Play Resources
  3. Muses for the Solo Player

    Here's my go-to list for char-gen, place gen, and conflict inspirations...

    # Ode to Heroes & Heroines

    What inspires better than songs about heroes of old?

    For Solo GM: "Sent from the sky lies an Angel in need, give him muse to strengthen and words to heed." Traveler's Song by Aviators (fantasy rock) https://www.youtube.com/watch?v=EZno7ZAR-fM

    Human: "Spring came with awakening, came with innocence and joy. Spring came with fascination ...

    Updated February 2nd, 2025 at 05:19 by Tempered7

    Categories
    Solo Play with FGU
  4. Player Approach to Solo Play - Part II

    Second part of Player Approach is for places in which your PCs will try to achieve their goals and the conflicts they will have to overcome. Oh, don't forget the environmental storytelling for solo play. All these within the context of inspiration. Finally, I'll tell you d8 ways of personalizing all of the above from both parts.

    # Solitude In Mystical Places

    ## Vision

    Places are feast for the eyes. They don't have to be eye-candy maps to be believable. It ...

    Updated November 9th, 2024 at 07:15 by Tempered7

    Categories
    Solo Play with FGU
  5. Player Approach to Solo Play - Part I

    In Player Approach you're only concerned with Inspiration and Personalization. Let's begin with PCs and their goals. By the way, these are not just for solo play, as Group GMs can take advantage of these methods while creating their own settings.

    # Elusive Muses

    "Sweet dreams are made of this. Who am I to disagree?" - Eurythmics.
    Really, though. This world has so many things in it that we don't even need any muse to bring them to our attention. We ...

    Updated November 27th, 2024 at 08:31 by Tempered7

    Categories
    Solo Play with FGU
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