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  1. A Neophyte Tackles the FG Extension - Effect Visibility (Revisited, Part 1)

    This time Iíll jump right in, create an extension, then slowly add more and more functionality to it. Iíll explain, as I go along, what I am doing, and why. Plus Iíll explore solutions to problems as they arise. It is quite a bit to bite off so this will assuredly require multiple blog posts.

    First, to clean things up: in previous blogs I edited some of the ruleset files. I was exploring what the consequences were when certain changes are made to the ruleset files. I want to ...

    Updated June 1st, 2016 at 09:20 by Minty23185Fresh

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  2. A Neophyte Tackles the FG Extension - Effects and Visibility

    Over the next few posts I plan on explaining how I wrote my first FG extension.

    Since starting this blog I have tried to expose readers, particularly readers with little to no software development skills, to background information I felt would help them climb the FG extension learning curve more quickly. For a budding programmer there is a lot to learn, far more than can be conveyed in a blog. Supplementary reading is a must. Mostly, I hope to pique the critical thinking process, ...
  3. A Neophyte Tackles the FG Extension - Dumping DB's Field Names (2 of 2)

    This session I will implement some Lua script to dump database field names to the console.

    Two housekeeping items:
    (1) This blog is very long. I was required to divide it into two parts. This is part 2 of 2.
    (2) You should consider making your browser full-screen so that the code displays correctly.

    After saving the file, reloading the ruleset, and bringing up the character, my console information is as expected. Next step - implementing a terminating ...

    Updated May 18th, 2016 at 02:12 by Minty23185Fresh

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  4. A Neophyte Tackles the FG Extension - Dumping DB's Field Names (1 of 2)

    This session I will implement some Lua script to dump database field names to the console.

    Two housekeeping items:
    (1) This blog is very long. I was required to divide it into two parts. This is part 1 of 2.
    (2) You should consider making your browser full-screen so that the code displays correctly.

    I shall try to describe my tactics in solving a problem but not each and every step of their implementation. In a previous post I looked at the <inventorylist> ...

    Updated May 18th, 2016 at 02:13 by Minty23185Fresh

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  5. A Neophyte Tackles the FG Extension - XML and Lua, Why?

    Most, if not all programs, when stripped down to their very essence do one thing, manipulate data. Thatís all Fantasy Grounds does: whether you are constructing a character sheet or rolling a d20 to determine surprise, FG is using your input, the data you supplied, in some predetermined process. FG uses two ďlanguagesĒ to provide extensibility. What do the two languages, XML and Lua bring to this table? XML is a standardized methodology of providing easy access to data. Lua is a methodology ...

    Updated May 18th, 2016 at 02:14 by Minty23185Fresh

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