DICE PACKS BUNDLE

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  1. GunnarGreybeard's Avatar
    Nice find, I have never seen that one before but I have used the one for the HarnMaster system before.
  2. mhorgunn's Avatar
    Just to satisfy the curious ... Droop poops two coins a day at present.
  3. Nylanfs's Avatar
    heh Sounds like fun.
  4. LordEntrails's Avatar
    I agree, nicely done. Might be a little doodle to you, but proportions and coloring are all well done. I too would hope to see the original.
  5. dulux-oz's Avatar
    I wanna see the original!!!!!!!! WAAAAAAA!!!!!!

    Serious, nice work. Do you do commissions, or would you consider such a thing?
  6. Phystus's Avatar
    Great idea! Once they have their fancy badges, you can bring in a group of NPC's with even fancier badges. Presto, instant rivals! Love it!

    ~P
  7. MarianDz's Avatar
    nice part :)
  8. dulux-oz's Avatar
    I'm big on Heraldry (there's a book manuscript lying around here somewhere... must get back to it...) and so I have my players' characters come up with "real" Heraldic Achievements (& make them pay the Houses of Heraldry for the "privilege"). Not only does it inspire all the good things Mhorgunn mentions above, but it really suits the FRPG "feel" to use "real" heraldry (the rules, not actual IRL Achievements).

    And drawing them is a snap - not only are there a plethora of free online programs (although a lot of them are terrible in following the "rules") but I also use CC3 (and other graphics packages) to draw them up.

    So yeah, get your players more into the game by awarding them "Achievements" other than just plain ol' gold
  9. LordEntrails's Avatar
    Sounds like a good time
  10. LordEntrails's Avatar
    Good to hear about another convert. And you tell a captivating story.

    I like that skeleton idea. A lot, I'm going to to steal, err, appropriate it for my own!
  11. MarianDz's Avatar
    continue, continue ...
  12. LordEntrails's Avatar
    Tease! Now I want to know what he does *G*
  13. MarianDz's Avatar
    Thanx for good reading :)
  14. mhorgunn's Avatar
    Thanks!
  15. MarianDz's Avatar
    My was bat followed with rat :p
  16. MarianDz's Avatar
    I have very good feeling from your work, my friend "[B][I]Mhogunn[/I][/B]" please continue in Blogging
  17. MarianDz's Avatar
    I hold my fingers crossed when I read this your experiences, wish you luck my friend "[B][I]Mhorgunn[/I][/B]" :)
  18. mhorgunn's Avatar
    Watching yet another stream, I found out Ripper, Klarg's wolf was originally a dire wolf with 50 hp. That would be the equal there with a full party of adventurers. I could feel their shudder when I shared this. LMoP is indeed a challenging dungeon at low level ... death is a real danger. Newcomers need to learn real fast. They almost took my tactical ploy and got enveloped in the goblin cave. There were a few more goblins and 3 more wolves. Curse the Cleric's bless spell.

    Thanks for the stories ddavison!!! I don't know but I love watching this part of the dungeon.

    Any one else got TPKs from Cragmaw Hideout?
  19. ddavison's Avatar
    My group of players had two TPKs in that same area. For 1st level characters, this is a deadly area.

    It's been a long time since I ran it, but I think it basically went down like this:

    TPK #1:
    The Players took out the sentry goblins and went into the cave where they alerted the wolves. The wolves pulled against the chains and one eventually broke free. This alerted the goblins on the bridge who could see clearly the intruders with torches. One went off off for reinforcements while the other readied javelin throws against the intruders. Most of the party was finishing off the wolves while someone retreated into the cavern and promptly got hit with a javelin, dropping them. One hit is often enough to drop a character and two hits will for sure. As people came to help the downed party member, they also got speared with javelins. They eventually killed the wolves, but when reinforcements showed up on the bridge (only a few), they were already in bad shape. They ran forward to engage the enemies on the bridge and the goblins in the pool room released the flood, taking about a third of the party out of the cave. The rest were brought down by goblins. They woke up as prisoners of the goblins.

    TPK #2 (or nearly):
    As prisoners, they negotiated with goblins to overthrow the bugbear chief and his loyal followers. The halfling rogue attempted to sneak up to the campfire (seriously) where they all watched him walk up clearly with their darkvision. The bugbear and ripper attacked and clobbered the party. I can't actually recall if this ended in a TPK or if they barely scraped by with just 1 person left. It was ugly though.

    On the plus side, getting the extra HP from level 2 makes everyone extremely more survivable.

    There are a few other encounters in the book that can still be deadly at high levels in this adventure. I don't want to spoil it for any of your players, but you might want to query for which areas so you are prepared as a GM and can properly foreshadow them so that players are prepared.
  20. Nylanfs's Avatar
    Yea
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