TALES of the VALIANT

Blog Comments

  1. Remedeez's Avatar
    Oh my goodness this gave me such a chuckle! The bard in my group often likes writing songs after our sessions and then singing them to us in future sessions! I'll have to show him this This was awesome!
  2. MarianDz's Avatar
    Four words story: "Another Nice puzzle Piece"
  3. Phystus's Avatar
    Thank you! You're in luck, I just posted the next part here. Enjoy!

    ~P
  4. MarianDz's Avatar
    "Phystus" this was .... GREAT reading!!! Thank you very much. Hope next part will came soon
  5. Phystus's Avatar
    Yep, it's true! Unfortunately when I created my original campaign maps (1987) I was working from a reference that said it was 10 miles... So that's how I picked the 10-mile size originally.

    I guess there's something to be said for journeys taking as much or little time as the plot demands. In some ways precise maps aren't very true to a medieval setting - if you check out real maps from the era it's a wonder anyone got anywhere they intended!
  6. LordEntrails's Avatar
    dulux taught me something new today, a league is 3 miles

    I haven't mapped in hexes in a long time. Mainly because when I map a region I'm usually mapping something that has a (mostly) known size, like a specific kingdom that I have envisioned. And then I'm very imprecise when it comes to travel and I always just estimate it using a scale bar (or a polygon length).
  7. LordEntrails's Avatar
    Thanks for sharing
  8. Phystus's Avatar
    Thanks for your comment, dulux-oz. It just goes to show that you can pick whatever scales seem best to you. If I recall correctly, Judge's Guild used 5 mile hexes for their smallest scale, but I don't remember what they used for more detailed maps.

    It's a good idea to do as you have done and make the size increments consistent. It makes life a lot easier when you're trying to draw a larger-scale map from an existing smaller-scale map. I have to do that fairly often as the players start exploring an area that I haven't detailed before.
  9. dulux-oz's Avatar
    All of this is great info, and I'd like to thank Phystus for it.

    On a personal note, I use scales of 24 miles to the hex for my maps (what I call a Small Hex) because players can move 24 miles a day (this is based on the both the old 1E & 2E D&D rules plus my own experience as an Infantry Officer.

    If I need to go larger then 5 Small Hexes make up a Medium Hex, which is 120 miles across (good for a large County or Duchie - give or take), and if I need to go larger again then 5 Medium Hexes make up, you guessed it, a Large Hex (600 miles or 200 Leagues across).

    Hexes can also be used for area measurements, with 25 Small hexes covering the area of a Medium Hex, and 25 Medium Hexes covering the area of a Large Hex (250K acres, 6,250K acres, and 156,250K acres, respectively).

    Going smaller, I use 1 mile for a Tiny Hex and then switch over to square grids for indoor work.

    I hope this additional information is of use to people.

    Cheers
  10. lesliev's Avatar
    Strange - now that I'm playing with this, I can't get the maps to overflow any more at all, not even on 100% scaling. It definitely was not working before on this version of Wine, so I wonder if something changed with FG.

    In any case, it's nice to have it working!
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