View Full Version : Framed NPC tokens/Token Masks..
Blackfoot
February 5th, 2015, 12:36
I know I've seen some folks who use tokens with frames before.. I'm wondering how that's done.. an extension or part of the token graphics?
If it's an extension I'd like to see how it works so I might try and utilize it in my ruleset.
Ideally I'm looking to create HEX shaped NPC tokens.
Mask_of_winter
February 5th, 2015, 13:01
This works quite well: https://www.rptools.net/index.php?page=tokentool
AstaSyneri
February 5th, 2015, 13:13
Not sure what you mean by "frames".
In general you can do tokens in any shape with Photoshop or GIMP. You define the out edges of the token (leave the outside transparent), then define an inner area (as a mask that marks the images you put in there). Then you can quite easily generate lots and lots of tokens.
https://files.enjin.com.s3.amazonaws.com/436838/modules/forum/attachments/aelfwird_token_1419589351.png
https://files.enjin.com.s3.amazonaws.com/436838/modules/forum/attachments/cenwine_token_1419589357.png
https://files.enjin.com.s3.amazonaws.com/436838/modules/forum/attachments/bear_token_1419589889.png
Nickademus
February 5th, 2015, 13:46
I have a photoshop file that has a circle and a set of frames. I select the circle and delete everything outside the circle on the image, then save it with the frame on top. The process takes about 10 seconds with hotkeys.
AstaSyneri
February 5th, 2015, 18:23
I have a photoshop file that has a circle and a set of frames. I select the circle and delete everything outside the circle on the image, then save it with the frame on top. The process takes about 10 seconds with hotkeys.
It's easier to define the area you want the image to show in black, then position the image in the layer above that and ALT-click on the border between the two layers. That way you can shift the image until you are happy with it without cutting up the image.
Trenloe
February 5th, 2015, 18:29
Ideally I'm looking to create HEX shaped NPC tokens.
portrait_token.png and portrait_token_mask.png in the graphics\portraits directory of CoreRPG are used to make the token from the portrait. You could try changing these to be hex shaped for auto generating a hex token from the character portrait.
Blackfoot
February 5th, 2015, 19:15
portrait_token.png and portrait_token_mask.png in the graphics\portraits directory of CoreRPG are used to make the token from the portrait. You could try changing these to be hex shaped for auto generating a hex token from the character portrait.I have already done that for the PCs and it works great.. I'm looking for a way to do it with the NPCs so that the tokens all match now.
Blackfoot
February 5th, 2015, 19:22
Hrm... I am getting that most of you deal with this manually. I could swear I've seen some sorta screwed up looking tokens (stand alone figures in square frames) that I assumed were being created by some sort of extension by mistake.
Trenloe
February 5th, 2015, 19:30
I'm looking for a way to do it with the NPCs so that the tokens all match now.
Tokens in the normal tokens area/bag are just graphics files. There is nothing in FG that modifies the shape of these - all FG will do is resize them. You need to have hexagonal tokens to start with.
Blackfoot
February 5th, 2015, 20:30
I'm going to try and figure out a way to do it with an extension.. this way looks lame.
Trenloe
February 5th, 2015, 20:50
I'm going to try and figure out a way to do it with an extension.. this way looks lame.
As I mentioned above, FG just puts the token image on the map (and does some scaling). I'm not aware of any way to change the token appearance programmatically (apply a mask to make the visible portion hexagonal, for example).
Nickademus
February 5th, 2015, 23:51
Tokens in the normal tokens area/bag are just graphics files. There is nothing in FG that modifies the shape of these - all FG will do is resize them.
If I remember right, there are Themes that crop the portraits to a shape. This might be what you are thinking of.
Blackfoot
February 5th, 2015, 23:52
No.. it was definitely the tokens.. but maybe someone just had some odd design ideas for their tokens... frustrating.
One of those times when I'm hoping that Trenloe is mistaken. :)
Trenloe
February 6th, 2015, 00:13
I could swear I've seen some sorta screwed up looking tokens (stand alone figures in square frames) that I assumed were being created by some sort of extension by mistake.
There has been a couple of external applications that download D&D and Pathfinder mini images from the WotC and Paizo websites and make tokens:
https://www.fantasygrounds.com/forums/showthread.php?17628-D-amp-D-Tokens-amp-Dungeon-Tiles-downloader
https://www.fantasygrounds.com/forums/showthread.php?10812-All-D-amp-D-minis-as-tokens-automated
I think it is these that you are confusing with extensions.
Nickademus
February 6th, 2015, 00:34
How many tokens are you looking to punch?
Blackfoot
February 6th, 2015, 00:43
Every token that is created in the ruleset... which is why it'd be better if the ruleset was able to do it on it's own. I can see why someone might not want that... but.. for the design.. it works better if they are all HEX.
Blackfoot
February 6th, 2015, 00:49
I'll go back to my other plan of somehow getting the PC code to work for NPCs.
Tosayu
May 6th, 2015, 01:12
Not sure what you mean by "frames".
In general you can do tokens in any shape with Photoshop or GIMP. You define the out edges of the token (leave the outside transparent), then define an inner area (as a mask that marks the images you put in there). Then you can quite easily generate lots and lots of tokens.
https://files.enjin.com.s3.amazonaws.com/436838/modules/forum/attachments/aelfwird_token_1419589351.png
https://files.enjin.com.s3.amazonaws.com/436838/modules/forum/attachments/cenwine_token_1419589357.png
https://files.enjin.com.s3.amazonaws.com/436838/modules/forum/attachments/bear_token_1419589889.png
I love those tokens. I am not a fan of top down, I like the more portraity look. Do you know where I can download some?
Larac
May 10th, 2015, 02:53
Look for portraits from Pillars of Eternity, lots of folks made sets for the game.
Then Token tool to grab and make.
As most are the same size very quick to make a set, personal use other, disclaimer, of course.
These days I am sure you can get sued for using your own art work. :)
Blackfoot
May 10th, 2015, 02:55
Honestly, my goal was/is to make it simple so that any square image can be used as a token portrait without going through some other sort of token processor.
Irondrake
May 13th, 2015, 05:55
I second the Token Tool from RPTools. I've used it to make tons of tokens and Hex shaped tokens are included.
Blackfoot
May 14th, 2015, 21:20
Here's my issue with 3rd party token generators...
I'm working on this as part of a ruleset, not as an end user. My goal is to make it as seamless as possible for the GMs. If my NPC tokens don't work like the PC tokens it doesn't feel right. My goal is not to put it back onto the GM but to make it work like the rest of the ruleset.
Oh.. and the HEX token shapes that are included with the RPTools thing go the wrong way anyway.
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