phantomwhale
December 11th, 2010, 10:13
All,
Have been having a brief run over the Savage World ruleset this week, trying to ensure I understand all the nooks and crannies of it as I am now the primary developer for it.
One thing I cannot find a use for is the "link indicators" on the combat tracker - I understand they are supposed to indicate "this value is linked to something else" (e.g. a character sheet), but I was wondering if there was something else to them, or something subtle I'd missed ?
Currently they appear on PC names, wounds, shaken and INC indicators :
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=1735&stc=1&d=1292058550
(as an aside, it seems the shaken and INC checkboxes only adjust the linked value one-way, from selected to unselected - looking to fix that now)
Parry, pace and toughness are also technically linked to the character sheet too (albeit read-only, like the PC name). Bennies are initialised from the character underlying value too (although can be spent without adjusting the PC sheet value, so again, probably a bug).
Anyone care to offer an opinion here ? Right now, I'm thinking of removing them as they don't seem to offer anything, but perhaps someone has another take on it ?
Regards,
Ben
Have been having a brief run over the Savage World ruleset this week, trying to ensure I understand all the nooks and crannies of it as I am now the primary developer for it.
One thing I cannot find a use for is the "link indicators" on the combat tracker - I understand they are supposed to indicate "this value is linked to something else" (e.g. a character sheet), but I was wondering if there was something else to them, or something subtle I'd missed ?
Currently they appear on PC names, wounds, shaken and INC indicators :
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=1735&stc=1&d=1292058550
(as an aside, it seems the shaken and INC checkboxes only adjust the linked value one-way, from selected to unselected - looking to fix that now)
Parry, pace and toughness are also technically linked to the character sheet too (albeit read-only, like the PC name). Bennies are initialised from the character underlying value too (although can be spent without adjusting the PC sheet value, so again, probably a bug).
Anyone care to offer an opinion here ? Right now, I'm thinking of removing them as they don't seem to offer anything, but perhaps someone has another take on it ?
Regards,
Ben