Velocinox
April 10th, 2010, 21:33
In Doswelk's Savage Worlds Tutorial Part 2, (Here (https://www.fantasygrounds.com/forums/showthread.php?t=11994), and thank you Doswelk.) he mentions that the powers damage has a bug that makes it not ace when you double click it or drag it.
Related to that issue, I also noticed that modifiers were not being applied to the powers damage rolls.
I believe I have found a fix to both bugs;
Back up the Fantasy Grounds II\rulesets\SavageWorlds3\charsheet_main.xml file to something like original_charsheet_main.xml
Create a copy with the correct name (Fantasy Grounds II\rulesets\SavageWorlds3\charsheet_main.xml)
Open the copy and do a search for the following line:
draginfo.setType("dice");
Change the word in quotes from "dice" to "damagedice" (be careful to check spelling)
Then do a search for the following line:
ChatManager.control.throwDice("dice",dice, mod,window.name.getValue() .. " damage");
Change the first quoted word from "dice" to "damagedice" (again, make sure spelling is correct or you will get a script error when you open the program).
I've only performed limited testing to confirm the fix, but initial results are positive including a playtest game where the powers' damages were being modified and acing properly.
Please post here if you find that it is affecting some other aspect of the program or gameplay. Thanks.
Related to that issue, I also noticed that modifiers were not being applied to the powers damage rolls.
I believe I have found a fix to both bugs;
Back up the Fantasy Grounds II\rulesets\SavageWorlds3\charsheet_main.xml file to something like original_charsheet_main.xml
Create a copy with the correct name (Fantasy Grounds II\rulesets\SavageWorlds3\charsheet_main.xml)
Open the copy and do a search for the following line:
draginfo.setType("dice");
Change the word in quotes from "dice" to "damagedice" (be careful to check spelling)
Then do a search for the following line:
ChatManager.control.throwDice("dice",dice, mod,window.name.getValue() .. " damage");
Change the first quoted word from "dice" to "damagedice" (again, make sure spelling is correct or you will get a script error when you open the program).
I've only performed limited testing to confirm the fix, but initial results are positive including a playtest game where the powers' damages were being modified and acing properly.
Please post here if you find that it is affecting some other aspect of the program or gameplay. Thanks.